#include "object.h"
#include "renderer.h"
#include "scene.h"
+#include "terrain.h"
#include "texture.h"
#include "opengl/opengl.h"
float phi = 25;
float theta = 0;
-float dist = 4;
+float dist = 16;
ShaderManager *sdr_man;
static float aspect;
static OrbitCamera *camera;
-static Scene *scene_cow;
-static Renderer *rcow;
+static Scene *cow_scene;
+static Renderer *cow_rend;
-static Scene *scene_ground;
-static Renderer *rground; // default renderer
-static Texture *gskybox;
+static Scene *ground_scene;
+static Renderer *ground_rend; // default renderer
+static Texture *skybox_tex;
+
+static Renderer *terrain_rend;
+static Material terrain_mat;
+static Texture *terrain_tex;
+static Terrain terrain;
/* *** */
sdr_man = new ShaderManager;
camera = new OrbitCamera;
- camera->set_orbit_params(phi, theta, dist);
- scene_ground = new Scene;
- if(!scene_ground->load("data/ground.obj")) {
- fprintf(stderr, "Failed to load scene: ground.obj.\n");
- return false;
- }
+ // ground_scene = new Scene;
+ // if(!ground_scene->load("data/ground.obj")) {
+ // fprintf(stderr, "Failed to load scene: ground.obj.\n");
+ // return false;
+ // }
+
+ // ground_rend = new Renderer;
+ // ground_rend->camera = camera;
+ // ground_rend->scene = ground_scene;
- scene_cow = new Scene;
- if(!scene_cow->load("data/spot/spot.obj")) {
+ // if(!ground_rend->create()) {
+ // fprintf(stderr, "Failed to create default renderer.\n");
+ // return false;
+ // }
+
+ // skybox_tex = gfx_create_texture();
+ // skybox_tex->load("data/cubemap/cubemap.hdr");
+ // ground_rend->set_sky_tex(skybox_tex);
+
+ cow_scene = new Scene;
+ if(!cow_scene->load("data/spot/spot.obj")) {
fprintf(stderr, "Failed to load scene: spot.obj.\n");
return false;
}
- rground = new Renderer;
- rground->camera = camera;
- rground->scene = scene_ground;
+ cow_rend = new Renderer;
+ cow_rend->camera = camera;
+ cow_rend->scene = cow_scene;
- if(!rground->create()) {
- fprintf(stderr, "Failed to create default renderer.\n");
+ if(!cow_rend->create()) {
+ fprintf(stderr, "Failed to create renderer for cows.\n");
return false;
}
- gskybox = gfx_create_texture();
- gskybox->load("data/cubemap/cubemap.hdr");
- rground->set_sky_tex(gskybox);
+ terrain_tex = gfx_create_texture();
+ if(!terrain_tex->load("data/grass.jpeg")) {
+ fprintf(stderr, "Failed to load ground texture.\n");
+ return false;
+ }
- rcow = new Renderer;
- rcow->camera = camera;
- rcow->scene = scene_cow;
+ Image ter_hmap;
+ if(!ter_hmap.load("data/terhmap.png")) {
+ fprintf(stderr, "Failed to load terrain heightmap.\n");
+ return false;
+ }
- if(!rcow->create()) {
- fprintf(stderr, "Failed to create renderer for cows.\n");
+ TerrainParams p;
+ p.xsz = 50;
+ p.ysz = 50;
+ p.max_height = 5;
+ p.xtiles = 20;
+ p.ytiles = 20;
+ p.tile_usub = 10;
+ p.tile_vsub = 10;
+ p.num_octaves = 3;
+ p.noise_freq = 10;
+ p.coarse_heightmap = &ter_hmap;
+
+ terrain.init();
+ terrain.generate(p);
+
+ terrain_mat.diffuse = Vec3(1, 1, 1);
+ terrain_mat.specular = Vec3(0, 0, 0);
+ terrain_mat.shininess = 40;
+ terrain_mat.dtex = terrain_tex;
+ terrain_mat.name = "tt";
+
+ terrain.material = terrain_mat;
+
+ terrain_rend = new Renderer;
+ terrain_rend->camera = camera;
+ terrain_rend->scene = terrain.get_visible(camera);
+ if(!terrain_rend->create()) {
+ fprintf(stderr, "terrain fail\n");
return false;
}
+
// TODO delete: debugging
- for(size_t i=0; i<scene_ground->objects.size(); ++i) {
- printf("object: %d\n", (int)i);
- printf("mesh: %s\n", scene_ground->objects[i]->mesh->name.c_str());
- printf("material: %s\n", scene_ground->objects[i]->material->name.c_str());
- printf("transform:\n");
- scene_ground->objects[i]->transform.print();
- }
+ // for(size_t i=0; i<ground_scene->objects.size(); ++i) {
+ // printf("object: %d\n", (int)i);
+ // printf("mesh: %s\n", ground_scene->objects[i]->mesh->name.c_str());
+ // printf("material: %s\n", ground_scene->objects[i]->material->name.c_str());
+ // printf("transform:\n");
+ // ground_scene->objects[i]->transform.print();
+ // }
return true;
}
delete sdr_man;
delete camera;
- delete scene_cow;
- delete rcow;
+ delete cow_scene;
+ delete cow_rend;
- delete scene_ground;
- delete rground;
+ // delete ground_scene;
+ // delete ground_rend;
+//TODO
+ delete terrain_tex;
+ delete terrain_rend;
gfx_cleanup();
}
prev_y = y;
if(button[0]) {
- theta += dx;
- phi += dy;
+ theta += dx * 0.5;
+ phi += dy * 0.5;
- if(phi < -90)
- phi = -90;
+ if(phi < 0)
+ phi = 0;
if(phi > 90)
phi = 90;
}
static void display()
{
- camera->set_orbit_params(phi, theta, dist);
+ camera->set_orbit_params(theta, phi, dist);
- gfx_clear(0.76, 0.3, 0.43);
+ // gfx_clear(0.76, 0.3, 0.43);
+ gfx_clear(0.1, 0.1, 0.1);
- rground->draw();
- rcow->draw();
+ terrain_rend->draw();
+// ground_rend->draw();
+ cow_rend->draw();
}
\ No newline at end of file