terrain working - no culling
[demo] / src / main.cc
index 2727f4b..e5572e2 100644 (file)
@@ -1,3 +1,5 @@
+#include <GL/glew.h>
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -5,6 +7,7 @@
 
 #include <gmath/gmath.h>
 
+#include "gfxapi.h"
 #include "global.h"
 
 /* TODO: fix those */
 #include "object.h"
 #include "renderer.h"
 #include "scene.h"
-#include "shader_manager.h"
+#include "terrain.h"
+#include "texture.h"
 
 #include "opengl/opengl.h"
 #include "vulkan/vk.h"
 
 /* static functions */
 
-static bool init();
+static bool init(Gfx_API api);
 static void cleanup();
 static void display();
 
@@ -33,7 +37,6 @@ static void clbk_reshape(GLFWwindow *win, int width, int height);
 
 /* global variables */
 
-bool use_vulkan = false;
 Mat4 mprojection;
 
 GLFWwindow *win;
@@ -42,32 +45,49 @@ int win_h = 600;
 
 float phi = 25;
 float theta = 0;
-float dist = 4;
+float dist = 16;
 
 ShaderManager *sdr_man;
 
 /* variables */
+
 static float aspect;
-static Scene *scene;
 static OrbitCamera *camera;
-static Renderer *rdefault; // default renderer
+
+static Scene *cow_scene;
+static Renderer *cow_rend;
+
+static Scene *ground_scene;
+static Renderer *ground_rend; // default renderer
+static Texture *skybox_tex;
+
+static Renderer *terrain_rend;
+static Material terrain_mat;
+static Texture *terrain_tex;
+static Terrain terrain;
+
+/* *** */
 
 int main(int argc, char **argv)
 {
+       Gfx_API api;
+
        for(int i=0; i<argc; ++i) {
                if(strcmp(argv[i], "-opengl") == 0) {
+                       api = GFX_GL;
                        printf("Backend: OpenGL.\n");
                }
                else if(strcmp(argv[i], "-vulkan") == 0) {
-                       use_vulkan = true;
+                       api = GFX_VK;
                        printf("Backend: Vulkan.\n");
                }
                else {
+                       api = GFX_GL;
                        printf("No backend specified. Using OpenGL.\n");
                }
        }
 
-       if(!init()) {
+       if(!init(api)) {
                fprintf(stderr, "Failed to initialize program.\n");
                return 1;
        }
@@ -92,45 +112,101 @@ int main(int argc, char **argv)
        return 0;
 }
 
-static bool init()
+static bool init(Gfx_API api)
 {
-       if(use_vulkan) {
-               if(!init_vulkan())
-                       return false;
-       }
-       else {
-               if(!init_opengl())
-                       return false;
-       }
+       if(!gfx_init(api))
+               return false;
 
        sdr_man = new ShaderManager;
 
        camera = new OrbitCamera;
-       camera->set_orbit_params(phi, theta, dist);
 
-       scene = new Scene;
-       if(!scene->load("data/spot/spot.obj")) {
-               fprintf(stderr, "Failed to load scene.\n");
+       // ground_scene = new Scene;
+       // if(!ground_scene->load("data/ground.obj")) {
+       //      fprintf(stderr, "Failed to load scene: ground.obj.\n");
+       //      return false;
+       // }
+
+       // ground_rend = new Renderer;
+       // ground_rend->camera = camera;
+       // ground_rend->scene = ground_scene;
+
+       // if(!ground_rend->create()) {
+       //      fprintf(stderr, "Failed to create default renderer.\n");
+       //      return false;
+       // }
+
+       // skybox_tex = gfx_create_texture();
+       // skybox_tex->load("data/cubemap/cubemap.hdr");
+       // ground_rend->set_sky_tex(skybox_tex);
+
+       cow_scene = new Scene;
+       if(!cow_scene->load("data/spot/spot.obj")) {
+               fprintf(stderr, "Failed to load scene: spot.obj.\n");
                return false;
        }
 
-       rdefault = new Renderer;
-       rdefault->camera = camera;
-       rdefault->scene = scene;
+       cow_rend = new Renderer;
+       cow_rend->camera = camera;
+       cow_rend->scene = cow_scene;
 
-       if(!rdefault->create()) {
-               fprintf(stderr, "Failed to create default renderer.\n");
+       if(!cow_rend->create()) {
+               fprintf(stderr, "Failed to create renderer for cows.\n");
                return false;
        }
 
-// TODO delete: debugging
-       for(size_t i=0; i<scene->objects.size(); ++i) {
-               printf("object: %d\n", (int)i);
-               printf("mesh: %s\n", scene->objects[i]->mesh->name.c_str());
-               printf("material: %s\n", scene->objects[i]->material->name.c_str());
-               printf("transform:\n");
-               scene->objects[i]->transform.print();
+       terrain_tex = gfx_create_texture();
+       if(!terrain_tex->load("data/grass.jpeg")) {
+               fprintf(stderr, "Failed to load ground texture.\n");
+               return false;
        }
+
+       Image ter_hmap;
+       if(!ter_hmap.load("data/terhmap.png")) {
+               fprintf(stderr, "Failed to load terrain heightmap.\n");
+               return false;
+       }
+
+       TerrainParams p;
+       p.xsz = 50;
+       p.ysz = 50;
+       p.max_height = 5;
+       p.xtiles = 20;
+       p.ytiles = 20;
+       p.tile_usub = 10;
+       p.tile_vsub = 10;
+       p.num_octaves = 3;
+       p.noise_freq = 10;
+       p.coarse_heightmap = &ter_hmap;
+
+       terrain.init();
+       terrain.generate(p);
+
+       terrain_mat.diffuse = Vec3(1, 1, 1);
+       terrain_mat.specular = Vec3(0, 0, 0);
+       terrain_mat.shininess = 40;
+       terrain_mat.dtex = terrain_tex;
+       terrain_mat.name = "tt";
+
+       terrain.material = terrain_mat;
+
+       terrain_rend = new Renderer;
+       terrain_rend->camera = camera;
+       terrain_rend->scene = terrain.get_visible(camera);
+       if(!terrain_rend->create()) {
+               fprintf(stderr, "terrain fail\n");
+               return false;
+       }
+
+
+// TODO delete: debugging
+       // for(size_t i=0; i<ground_scene->objects.size(); ++i) {
+       //      printf("object: %d\n", (int)i);
+       //      printf("mesh: %s\n", ground_scene->objects[i]->mesh->name.c_str());
+       //      printf("material: %s\n", ground_scene->objects[i]->material->name.c_str());
+       //      printf("transform:\n");
+       //      ground_scene->objects[i]->transform.print();
+       // }
        return true;
 }
 
@@ -138,14 +214,17 @@ static void cleanup()
 {
        delete sdr_man;
        delete camera;
-       delete rdefault;
 
-       if(use_vulkan) {
-               cleanup_vulkan();
-       }
-       else {
-               cleanup_opengl();
-       }
+       delete cow_scene;
+       delete cow_rend;
+
+       // delete ground_scene;
+       // delete ground_rend;
+
+//TODO
+       delete terrain_tex;
+       delete terrain_rend;
+       gfx_cleanup();
 }
 
 static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods)
@@ -167,17 +246,17 @@ static void clbk_motion(GLFWwindow *win, double x, double y)
        prev_y = y;
 
        if(button[0]) {
-               theta += dx;
-               phi += dy;
+               theta += dx * 0.5;
+               phi += dy * 0.5;
 
-               if(phi < -90)
-                       phi = -90;
+               if(phi < 0)
+                       phi = 0;
                if(phi > 90)
                        phi = 90;
        }
 
        if(button[1]) {
-               dist += dy;
+               dist += dy * 0.1;
                if(dist < 0.0) {
                        dist = 0.0;
                }
@@ -192,15 +271,9 @@ static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods)
 
 static void clbk_reshape(GLFWwindow *win, int width, int height)
 {
-       if(use_vulkan) {
-               //TODO
-               return;
-       }
-       else {
-               glViewport(0, 0, width, height);
-               aspect = (float)width / (float)height;
-               mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0);
-       }
+       gfx_viewport(0, 0, width, height);
+       aspect = (float)width / (float)height;
+       mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0);
 
        win_h = height;
        win_w = width;
@@ -208,6 +281,12 @@ static void clbk_reshape(GLFWwindow *win, int width, int height)
 
 static void display()
 {
-       camera->set_orbit_params(phi, theta, dist);
-       rdefault->draw();
+       camera->set_orbit_params(theta, phi, dist);
+
+       // gfx_clear(0.76, 0.3, 0.43);
+       gfx_clear(0.1, 0.1, 0.1);
+
+       terrain_rend->draw();
+//     ground_rend->draw();
+       cow_rend->draw();
 }
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