sprog->use();
for(size_t i=0; i<scene->objects.size(); i++) {
float t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5;
if (t_loc != -1)
sprog->set_uniformf(t_loc, t);
sprog->use();
for(size_t i=0; i<scene->objects.size(); i++) {
float t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5;
if (t_loc != -1)
sprog->set_uniformf(t_loc, t);