- /* use shaders */
- if(!sprog) {
- fprintf(stderr, "No active shaders found. Using default.\n");
- glUseProgram(0);
- }
- else {
- sprog->use();
- }
-
- /* draw all scene components */
- for(size_t i=0; i<scene->objects.size(); ++i) {
- draw_object(scene->objects[i]);
- }