srgb textures, cubemap support
[demo] / src / opengl / texture-gl.cc
index 17ea926..607d014 100644 (file)
@@ -5,11 +5,8 @@
 
 TextureGL::TextureGL()
 {
-       w = 0;
-       h = 0;
-
-       pixels = 0;
        tex = 0;
+       target = GL_TEXTURE_2D;
 }
 
 TextureGL::~TextureGL()
@@ -19,20 +16,37 @@ TextureGL::~TextureGL()
 
 void TextureGL::update()
 {
+       if(images.empty())
+               return;
+
        if(!tex) {
+               target = is_cubemap() ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+
                glGenTextures(1, &tex);
-               glBindTexture(GL_TEXTURE_2D, tex);
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+               glBindTexture(target, tex);
+               glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+               glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        }
        else {
-               glBindTexture(GL_TEXTURE_2D, tex);
+               glBindTexture(target, tex);
        }
 
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-       glGenerateMipmap(GL_TEXTURE_2D);
-}
+       static const unsigned int faces[] = {
+               GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+               GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+       };
 
+       for(size_t i=0; i<images.size(); i++) {
+               int w = images[i].w;
+               int h = images[i].h;
+
+               unsigned char *pixels = images[i].pixels;
+               unsigned int t = is_cubemap() ? faces[i] : GL_TEXTURE_2D;
+               glTexImage2D(t, 0, GL_SRGB_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+       }
+
+       glGenerateMipmap(target);
+}
 
 void TextureGL::bind()
 {