fixed terrain tiles generation
[demo] / src / renderer.cc
index 10dd766..093b71e 100644 (file)
@@ -36,6 +36,11 @@ Renderer::~Renderer()
 
 bool Renderer::create()
 {
+       //debug
+       if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
+               fprintf(stderr, "Failed to load debug shaders.\n");
+       }
+
        if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
                return false;
        }
@@ -77,6 +82,10 @@ void Renderer::draw() const
        if(!camera || !scene)
                return;
 
+       if(skytex) {
+               draw_skybox();
+       }
+
        if(!sprog->link())
                return;
 
@@ -110,8 +119,20 @@ void Renderer::draw_object(Object *object) const
        Mat4 mview = object->transform * camera->get_view_matrix();
        sprog->set_uniform_matrix(mview_loc, mview);
 
-       object->mesh->update_vertex_data();
        object->mesh->draw();
+
+       /* debug
+       if(nprog) {
+               int loc = nprog->get_uniform_location("mmviewproj");
+               if(loc != -1) {
+                       nprog->set_uniform_matrix(loc, mmviewproj);
+               }
+               nprog->use();
+               object->mesh->draw_normals(1.0);
+       }*/
+
+       // if(m->dtex)
+       //      m->dtex->unbind();
 }
 
 void Renderer::set_sky_tex(Texture *stex)
@@ -123,7 +144,7 @@ void Renderer::set_sky_tex(Texture *stex)
        if(!skyprog) {
                if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl")))
                        return;
-               if((viewproj_loc = skyprog->get_uniform_location("viewproj") == -1))
+               if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1))
                        return;
        }
        skytex = stex;
@@ -134,11 +155,14 @@ void Renderer::set_diffuse_sky_tex(Texture *dstex)
        dskytex = dstex;
 }
 
-void Renderer::draw_skybox()
+void Renderer::draw_skybox() const
 {
        if(!skymesh || !skytex)
                return;
 
+       gfx_zbuffer(false);
+       gfx_cull_face(GFX_CULL_NONE);
+
        skytex->bind();
        skyprog->use();
 
@@ -147,4 +171,7 @@ void Renderer::draw_skybox()
        skyprog->set_uniform_matrix(viewproj_loc, mviewproj);
 
        skymesh->draw();
+
+       gfx_cull_face(GFX_CULL_BACK);
+       gfx_zbuffer(true);
 }
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