fixed terrain tiles generation
[demo] / src / renderer.cc
index 260c3cf..093b71e 100644 (file)
@@ -1,9 +1,12 @@
 #include <GL/glew.h>
+#include <gmath/gmath.h>
 
 #include "global.h"
+#include "gfxapi.h"
 
 #include "camera.h"
 #include "mesh.h"
+#include "meshgen.h"
 #include "object.h"
 #include "renderer.h"
 #include "scene.h"
 #include "shader_manager.h"
 #include "texture.h"
 
+/* skybox */
+
+static Mesh *skymesh; /* it will be used by many renderers => no destroy */
+static ShaderProgram *skyprog;
+static int viewproj_loc;
+
 Renderer::Renderer()
 {
        scene = 0;
@@ -27,11 +36,12 @@ Renderer::~Renderer()
 
 bool Renderer::create()
 {
-       if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
-               return false;
+       //debug
+       if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
+               fprintf(stderr, "Failed to load debug shaders.\n");
        }
 
-       if(!(sprog->link())) {
+       if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
                return false;
        }
 
@@ -72,6 +82,10 @@ void Renderer::draw() const
        if(!camera || !scene)
                return;
 
+       if(skytex) {
+               draw_skybox();
+       }
+
        if(!sprog->link())
                return;
 
@@ -105,16 +119,59 @@ void Renderer::draw_object(Object *object) const
        Mat4 mview = object->transform * camera->get_view_matrix();
        sprog->set_uniform_matrix(mview_loc, mview);
 
-       object->mesh->update_vertex_data();
        object->mesh->draw();
+
+       /* debug
+       if(nprog) {
+               int loc = nprog->get_uniform_location("mmviewproj");
+               if(loc != -1) {
+                       nprog->set_uniform_matrix(loc, mmviewproj);
+               }
+               nprog->use();
+               object->mesh->draw_normals(1.0);
+       }*/
+
+       // if(m->dtex)
+       //      m->dtex->unbind();
 }
 
 void Renderer::set_sky_tex(Texture *stex)
 {
+       if(!skymesh) {
+               skymesh = gfx_create_mesh();
+               gen_geosphere(skymesh, 1, 0);
+       }
+       if(!skyprog) {
+               if(!(skyprog = sdr_man->create_shader_program("sky.v.glsl", "sky.f.glsl")))
+                       return;
+               if((viewproj_loc = skyprog->get_uniform_location("mviewproj") == -1))
+                       return;
+       }
        skytex = stex;
 }
 
 void Renderer::set_diffuse_sky_tex(Texture *dstex)
 {
        dskytex = dstex;
+}
+
+void Renderer::draw_skybox() const
+{
+       if(!skymesh || !skytex)
+               return;
+
+       gfx_zbuffer(false);
+       gfx_cull_face(GFX_CULL_NONE);
+
+       skytex->bind();
+       skyprog->use();
+
+       Mat4 mviewproj;
+       mviewproj = camera->get_view_matrix().upper3x3() * mprojection;
+       skyprog->set_uniform_matrix(viewproj_loc, mviewproj);
+
+       skymesh->draw();
+
+       gfx_cull_face(GFX_CULL_BACK);
+       gfx_zbuffer(true);
 }
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