Mat4 mview = object->transform * camera->get_view_matrix();
sprog->set_uniform_matrix(mview_loc, mview);
- object->mesh->update_vertex_data();
object->mesh->draw();
- /* debug */
+ /* debug
if(nprog) {
int loc = nprog->get_uniform_location("mmviewproj");
if(loc != -1) {
}
nprog->use();
object->mesh->draw_normals(1.0);
- }
+ }*/
// if(m->dtex)
// m->dtex->unbind();