+ int mmviewproj_loc;
+ if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) {
+ sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
+ }
+
+ Mat4 mview = camera->get_view_matrix(); //* object->transform;
+ int mview_loc;
+ if((mview_loc = sprog->get_uniform_location("mview")) != -1) {
+ sprog->set_uniform_matrix(mview_loc, mview);
+ }
+
+ object->mesh->update_vertex_data();