+ Material *m = object->material;
+ /* diffuse */
+ int diff_loc;
+ if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) {
+ sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
+ }
+ /* specular */
+ int spec_loc;
+ if((spec_loc = sprog->get_uniform_location("specular")) != -1) {
+ sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
+ }
+ /* specular exponent */
+ int shin_loc;
+ if((shin_loc = sprog->get_uniform_location("shininess")) != -1) {
+ sprog->set_uniformf(shin_loc, m->shininess);
+ }
+ /* texture */
+ if (m->dtex)
+ m->dtex->bind();
+
+ // Mat4 mmviewproj = mprojection * camera->get_view_matrix() * object->transform;
+ Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection;
+ // printf("\nmatrices:\n");
+ // mprojection.print();
+ // camera->get_view_matrix().print();
+ // object->transform.print();
+ // mmodelview.print();
+
+ int mmviewproj_loc;
+ if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) {
+ sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
+ }
+
+ Mat4 mview = camera->get_view_matrix(); //* object->transform;
+ int mview_loc;
+ if((mview_loc = sprog->get_uniform_location("mview")) != -1) {
+ sprog->set_uniform_matrix(mview_loc, mview);
+ }
+
+ object->mesh->update_vertex_data();
+ object->mesh->draw();