quick backup
[demo] / src / renderer.cc
index 093b71e..fd18d55 100644 (file)
@@ -14,6 +14,8 @@
 #include "shader_manager.h"
 #include "texture.h"
 
+#undef DRAW_NORMALS
+
 /* skybox */
 
 static Mesh *skymesh; /* it will be used by many renderers => no destroy */
@@ -28,6 +30,8 @@ Renderer::Renderer()
 
        skytex = 0;
        dskytex = 0;
+
+       fog_density = 0;
 }
 
 Renderer::~Renderer()
@@ -37,9 +41,9 @@ Renderer::~Renderer()
 bool Renderer::create()
 {
        //debug
-       if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
-               fprintf(stderr, "Failed to load debug shaders.\n");
-       }
+       // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
+       //      fprintf(stderr, "Failed to load debug shaders.\n");
+       // }
 
        if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
                return false;
@@ -47,32 +51,27 @@ bool Renderer::create()
 
        /* getting material uniform locations: diffuse, specular, specular exponent (strength) */
 
-       if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) {
-               fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n");
-               return false;
-       }
+       diff_loc = sprog->get_uniform_location("diffuse");
+       spec_loc = sprog->get_uniform_location("specular");
+       shin_loc = sprog->get_uniform_location("shininess");
+       fog_loc = sprog->get_uniform_location("fog_density");
 
-       if((spec_loc = sprog->get_uniform_location("specular")) == -1) {
-               fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n");
-               return false;
-       }
+       /* uniform locations for matrices */
 
-       if((shin_loc = sprog->get_uniform_location("shininess")) == -1) {
-               fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n");
-               return false;
-       }
+       mmviewproj_loc = sprog->get_uniform_location("mmviewproj");
+       mview_loc = sprog->get_uniform_location("mview");
+       mmod_loc = sprog->get_uniform_location("mmod");
 
-       /* uniform locations for matrices */
+       /* skybox, irradiance map uniforms */
 
-       if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) {
-               fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n");
-               return false;
-       }
+       stex_loc = sprog->get_uniform_location("stex");
+       dstex_loc = sprog->get_uniform_location("dstex");
 
-       if((mview_loc = sprog->get_uniform_location("mview")) == -1) {
-               fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n");
-               return false;
-       }
+       if(stex_loc != -1)
+               sprog->set_uniformi(stex_loc, 0);
+
+       if(dstex_loc != -1)
+               sprog->set_uniformi(dstex_loc, 1);
 
        return true;
 }
@@ -84,6 +83,10 @@ void Renderer::draw() const
 
        if(skytex) {
                draw_skybox();
+
+               if(dskytex) {
+                       dskytex->bind(1);
+               }
        }
 
        if(!sprog->link())
@@ -102,26 +105,41 @@ void Renderer::draw_object(Object *object) const
 
        /* setting uniforms for material */
 
-       sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
-       sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
-       sprog->set_uniformf(shin_loc, m->shininess);
+       if(diff_loc != -1)
+               sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
+
+       if(spec_loc != -1)
+               sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
+
+       if(shin_loc != -1)
+               sprog->set_uniformf(shin_loc, m->shininess);
+
+       if(fog_loc != -1)
+               sprog->set_uniformf(fog_loc, fog_density);
 
        /* texture */
 
        if(m->dtex)
-               m->dtex->bind();
+               m->dtex->bind(0);
 
        /* setting uniforms for matrices */
 
        Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection;
-       sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
+       if(mmviewproj_loc != -1)
+               sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
 
        Mat4 mview = object->transform * camera->get_view_matrix();
-       sprog->set_uniform_matrix(mview_loc, mview);
+       if(mview_loc != -1)
+               sprog->set_uniform_matrix(mview_loc, mview);
+
+       Mat4 mmod = object->transform.upper3x3();
+       if(mmod_loc != -1)
+               sprog->set_uniform_matrix(mmod_loc, mmod);
 
        object->mesh->draw();
 
-       /* debug
+       // debug
+#ifdef DRAW_NORMALS
        if(nprog) {
                int loc = nprog->get_uniform_location("mmviewproj");
                if(loc != -1) {
@@ -129,10 +147,8 @@ void Renderer::draw_object(Object *object) const
                }
                nprog->use();
                object->mesh->draw_normals(1.0);
-       }*/
-
-       // if(m->dtex)
-       //      m->dtex->unbind();
+       }
+#endif
 }
 
 void Renderer::set_sky_tex(Texture *stex)