}
}
-void ShaderProgram::add_shader(Shader *sdr)
-{
- assert(sdr->type < sizeof shaders / sizeof *shaders);
- shaders[sdr->type] = sdr;
-}
+// void ShaderProgram::add_shader(Shader *sdr)
+// {
+// assert(sdr->type < sizeof shaders / sizeof *shaders);
+// shaders[sdr->type] = sdr;
+// }
ShaderProgram *get_current_program()
{