no clue :) just to push it
[demo] / src / shader_manager.cc
index 2b683d6..b49f686 100644 (file)
@@ -1,10 +1,10 @@
 #include <map>
 
+#include "gfxapi.h"
+
 #include "shader_manager.h"
 #include "opengl/shader-gl.h"
 
-extern bool use_vulkan;
-
 ShaderManager::ShaderManager() {}
 ShaderManager::~ShaderManager() {}
 
@@ -13,24 +13,20 @@ void ShaderManager::add_shader(Shader *sdr, const char *name)
        shaders[name] = sdr;
 }
 
-Shader *ShaderManager::load_shader(const char *name, SType type)
+Shader *ShaderManager::load_shader(const char *name, ShaderType type)
 {
-       std::map<std::string, Shader*>::const_iterator it;
+       std::map<std::string, Shader *>::const_iterator it;
        it = shaders.find(name);
 
        if(it != shaders.end()) {
                return it->second;
        }
 
-       Shader* sdr;
-       if(use_vulkan) {
-       //      sdr = new ShaderVK;
-       }
-       else {
-               sdr = new ShaderGL;
-       }
+       Shader *sdr = gfx_create_shader();
 
-       if(!sdr->load(name, type)) {
+       std::string fname = path.empty() ? std::string(name) : path + "/" + std::string(name);
+
+       if(!sdr->load(fname.c_str(), type)) {
                delete sdr;
                return 0;
        }
@@ -45,4 +41,44 @@ void ShaderManager::delete_shaders()
        for(it=shaders.begin(); it != shaders.end(); it++) {
                delete it->second;
        }
-}
\ No newline at end of file
+}
+
+ShaderProgram *ShaderManager::create_shader_program(const char *vname, const char *fname)
+{
+       path = std::string(gfx_get_shader_path());
+
+       if(!vname || !fname)
+               return 0;
+
+       Shader *vsdr = load_shader(vname, SDR_VERTEX);
+       if(!vsdr)
+               return 0;
+
+       Shader *fsdr = load_shader(fname, SDR_FRAGMENT);
+       if(!fsdr)
+               return 0;
+
+       ShaderProgram *sprog = gfx_create_shader_program();
+
+       if(!sprog->create()) {
+               return 0;
+       }
+
+       sprog->attach_shader(vsdr);
+       sprog->attach_shader(fsdr);
+
+       if(!sprog->link()) {
+               delete sprog;
+               return 0;
+       }
+
+       return sprog;
+}
+
+void ShaderManager::set_path(const char *path)
+{
+       if(!path)
+               this->path.clear();
+       else
+               this->path = std::string(path);
+}