get height, camera + cow movement with keys
[demo] / src / terrain.cc
index bdd787f..c4db7ed 100644 (file)
@@ -2,7 +2,6 @@
 
 #include "camera.h"
 #include "gfxapi.h"
-#include "image.h"
 #include "mesh.h"
 #include "meshgen.h"
 #include "object.h"
@@ -32,9 +31,17 @@ void Terrain::destroy()
        delete vis_scene;
 }
 
+struct GenData {
+       const Terrain *terrain;
+       const TerrainParams *tp;
+       float xoffs;
+       float yoffs;
+};
+
 bool Terrain::generate(const TerrainParams &params)
 {
        tiles.clear();
+       this->params = params;
 
        float txsz = params.xsz / params.xtiles;
        float tysz = params.ysz / params.ytiles;
@@ -44,11 +51,23 @@ bool Terrain::generate(const TerrainParams &params)
                        TerrainTile tile;
                        tile.mesh = gfx_create_mesh();
 
+                       GenData data;
+                       data.terrain = this;
+                       data.tp = &params;
+                       data.xoffs = (float)j / (float)params.xtiles;
+                       data.yoffs = (float)i / (float)params.ytiles;
+
                        gen_heightfield(tile.mesh, txsz, tysz, params.max_height,
                                        params.tile_usub, params.tile_vsub, calc_height,
-                                       (void*)&params);
+                                       (void*)&data);
+
+                       float xoffs = j * txsz - params.xsz / 2.0 + txsz / 2.0;
+                       float yoffs = i * tysz - params.ysz / 2.0 + tysz / 2.0;
+
+                       Mat4 offmat;
+                       offmat.translation(xoffs, 0, yoffs);
+                       tile.mesh->transform(offmat);
 
-                       tile.mesh->update_vertex_data();
                        tiles.push_back(tile);
 
 /*
@@ -71,15 +90,44 @@ Scene *Terrain::get_visible(const Camera *camera) const
        return vis_scene;
 }
 
-static float calc_height(float u, float v, void *ptr)
+float Terrain::get_height(const Vec3 &pos) const
 {
-       if(!ptr) {
-               fprintf(stderr, "Terrain parameters not found.\n");
+       float x = pos.x;
+       float y = pos.z;
+
+       float half_width = params.xsz / 2.0;
+       float half_height = params.ysz / 2.0;
+
+       if(x < -half_width || x > half_width)
+               return 0;
+       if(y < -half_height || y > half_height)
                return 0;
-       }
 
-       TerrainParams *tp = (TerrainParams*)ptr;
-       float sn = gph::fbm(u * tp->noise_freq, v * tp->noise_freq, tp->num_octaves);
-       /* todo use the image later */
+       float u = (x + half_width) / params.xsz;
+       float v = (y + half_height) / params.ysz;
+
+       return get_height(u, v) * params.max_height;
+}
+
+float Terrain::get_height(float u, float v) const
+{
+       float sn = gph::fbm(u * params.noise_freq, v * params.noise_freq, params.num_octaves);
+       sn = sn * 0.5 + 0.5;
+
+       if(params.coarse_heightmap.pixels) {
+               Vec4 texel = params.coarse_heightmap.lookup_nearest(u, v);
+               sn *= texel.x;
+       }
        return sn;
+}
+
+static float calc_height(float u, float v, void *ptr)
+{
+       GenData *data = (GenData*)ptr;
+       const TerrainParams *tp = data->tp;
+
+       u = u / tp->xtiles + data->xoffs;
+       v = v / tp->ytiles + data->yoffs;
+
+       return data->terrain->get_height(u, v);
 }
\ No newline at end of file