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(from:
05d269a
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Changed the OpenGL part and the GLSL shaders to use UBO and
author
Eleni Maria Stea
<estea@igalia.com>
Thu, 15 Mar 2018 01:52:43 +0000
(
03:52
+0200)
committer
Eleni Maria Stea
<estea@igalia.com>
Thu, 15 Mar 2018 01:52:43 +0000
(
03:52
+0200)
locations inside the shaders. Introduced new abstraction on top
of UBO functions so that both OpenGL and Vulkan can use them
from the renderer
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