Changed the OpenGL part and the GLSL shaders to use UBO and
authorEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 01:52:43 +0000 (03:52 +0200)
committerEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 01:52:43 +0000 (03:52 +0200)
locations inside the shaders. Introduced new abstraction on top
of UBO functions so that both OpenGL and Vulkan can use them
from the renderer


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