quick backup
[faros-demo] / src / main.cc
index 6456f65..64ce2fc 100644 (file)
@@ -3,6 +3,7 @@
 
 #include <stdlib.h>
 #include <stdio.h>
+#include <math.h>
 
 #include "sdr.h"
 
 #define BEAM_ENERGY 0.02
 #define BEAM_LEN 16.0
 
+#define BEAM_START_ANGLE 180
+#define BEAM_STOP_ANGLE 359
+
+enum State {
+       ST_DEFAULT,
+       ST_CAM_WAIT,
+       ST_CAM_STOP,
+       ST_XLOGO
+};
+
 static bool init();
 static void cleanup();
 
@@ -26,6 +37,8 @@ static void ground();
 static void backdrop();
 static void xlogo();
 
+static void update_anim();
+
 static void display();
 static void idle();
 static void reshape(int x, int y);
@@ -33,12 +46,18 @@ static void keyboard(unsigned char c, int x, int y);
 static void mbutton(int bn, int state, int x, int y);
 static void mmotion(int x, int y);
 
+static inline float smoothstep(float a, float b, float x);
+
 static float cam_theta = 45, cam_phi, cam_dist = 10;
 static unsigned int sdr_curve_top, sdr_beam, sdr_sky;
-static unsigned int start_time;
-static float anim_speed = 0.1;
-static unsigned int anim_stop_time;
-static unsigned int tmsec;
+static long start_time;
+static float anim_speed = 1.0;
+static long anim_stop_time;
+static long tmsec;
+static float beam_speed = 0.1;
+static float beam_angle;
+static float prev_beam_angle;
+static State state;
 
 static const float sil_color[] = {0.05, 0.02, 0.1, 1.0};
 static const float beam_color[] = {0.5, 0.4, 0.2, 1.0};
@@ -235,16 +254,57 @@ static void backdrop()
        glFrontFace(GL_CCW);
 }
 
+static void xlogo()
+{
+       glPushMatrix();
+
+       glPopMatrix();
+}
+
+static void update_anim(long tmsec)
+{
+       static float beam_start_time;
+       static float beam_stop_interval;
+
+       float tsec = (float)tmsec / 1000.0;
+       float tanim = tsec * anim_speed;
+
+       if(state == ST_CAM_WAIT) {
+               if(beam_angle >= BEAM_START_ANGLE && prev_beam_angle < BEAM_START_ANGLE) {
+                       state = ST_CAM_STOP;
+                       printf("func: %s\n", __func__);
+                       printf("state from wait to stop (ba: %f)\n", beam_angle);
+                       beam_start_time = tmsec;
+                       beam_stop_interval = beam_angle / beam_speed; // 400 / beam_speed;
+                       printf("  stop interval: %f\n", beam_stop_interval);
+               }
+       }
+       if(state == ST_CAM_STOP) {
+               float t = smoothstep(beam_start_time, beam_start_time + beam_stop_interval, tmsec);
+               prev_beam_angle = beam_angle;
+               beam_angle = BEAM_START_ANGLE + (BEAM_STOP_ANGLE - BEAM_START_ANGLE) * t;
+
+               if(t >= 1) {
+                       printf("state from stop to xlogo\n");
+                       state = ST_XLOGO;
+               }
+       } else if(state == ST_XLOGO) {
+               
+       } else {
+               prev_beam_angle = beam_angle;
+               beam_angle = fmod(tanim * beam_speed * 360, 360.0);
+       }
+}
+
 static void display()
 {
        if(anim_stop_time > 0) {
                tmsec = anim_stop_time - start_time;
        } else {
-               tmsec = glutGet(GLUT_ELAPSED_TIME) - start_time;
+               tmsec = (long)glutGet(GLUT_ELAPSED_TIME) - start_time;
        }
 
-       float tsec = (float)tmsec / 1000.0;
-       float tanim = tsec * anim_speed;
+       update_anim(tmsec);
 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        backdrop();
@@ -261,8 +321,6 @@ static void display()
 
        glPushMatrix();
 
-       float beam_angle = tanim * 360;
-
        glRotatef(beam_angle, 0, 1, 0);
        light();
 
@@ -286,16 +344,22 @@ static void reshape(int x, int y)
        gluPerspective(50, (float)x / (float)y, 0.5, 500);
 }
 
-static unsigned int calc_timeshift(float prev_speed, float speed)
+static long calc_timeshift(float prev_speed, float speed)
 {
-       return tmsec * speed - tmsec * prev_speed;
+       long delta = tmsec * speed - tmsec * prev_speed;
+       return delta / speed;
 }
 
+#define ANIM_DELTA     0.5
+
 static void keyboard(unsigned char c, int x, int y)
 {
+       float prev_anim_speed;
+
        switch(c) {
        case 27:
                exit(0);
+
        case ' ':
                if(anim_stop_time > 0) {
                        start_time += glutGet(GLUT_ELAPSED_TIME) - anim_stop_time;
@@ -304,16 +368,36 @@ static void keyboard(unsigned char c, int x, int y)
                        anim_stop_time = glutGet(GLUT_ELAPSED_TIME);
                }
                break;
+
        case '=':
-               //printf("prin %u\n", glutGet(GLUT_ELAPSED_TIME) - start_time);
-               //start_time += calc_timeshift(anim_speed, anim_speed + 0.1);
-               anim_speed += 0.1;
+               start_time += calc_timeshift(anim_speed, anim_speed + ANIM_DELTA);
+               anim_speed += ANIM_DELTA;
                break;
+
        case '-':
-               //start_time += calc_timeshift(anim_speed, anim_speed - 0.1);
-               anim_speed -= 0.1;
+               prev_anim_speed = anim_speed;
+               anim_speed -= ANIM_DELTA;
                if(anim_speed < 0)
                        anim_speed = 0;
+               start_time += calc_timeshift(prev_anim_speed, anim_speed);
+               break;
+
+       case '\n':
+       case '\r':
+               switch(state) {
+               case ST_DEFAULT:
+                       state = ST_CAM_WAIT;
+                       prev_beam_angle = beam_angle;
+                       printf("from default to cam_wait\n");
+                       break;
+               case ST_XLOGO:
+                       printf("from xlogo to default\n");
+                       state = ST_DEFAULT;
+                       start_time = tmsec;
+                       break;
+               default:
+                       break;
+               }
                break;
        default:
                break;
@@ -360,3 +444,12 @@ static void mmotion(int x, int y)
                        cam_dist = 0;
        }
 }
+
+static inline float smoothstep(float a, float b, float x)
+{
+       if(x < a) return 0.0f;
+       if(x >= b) return 1.0f;
+
+       x = (x - a) / (b - a);
+       return x * x * (3.0f - 2.0f * x);
+}