#include <stdlib.h>
#include <stdio.h>
+#include <math.h>
#include "sdr.h"
#define BEAM_RMIN 0.01
#define BEAM_RMAX 0.125
#define BEAM_ENERGY 0.02
+#define BEAM_LEN 16.0
+
+#define BEAM_START_ANGLE 180
+#define BEAM_STOP_ANGLE 359
+
+enum State {
+ ST_DEFAULT,
+ ST_CAM_WAIT,
+ ST_CAM_STOP,
+ ST_XLOGO
+};
static bool init();
static void cleanup();
static void light();
static void ground();
static void backdrop();
+static void xlogo();
+
+static void update_anim();
static void display();
static void idle();
static void mbutton(int bn, int state, int x, int y);
static void mmotion(int x, int y);
+static inline float smoothstep(float a, float b, float x);
+
static float cam_theta = 45, cam_phi, cam_dist = 10;
static unsigned int sdr_curve_top, sdr_beam, sdr_sky;
-static unsigned int start_time;
-static float beam_rot_speed = 0.1;
+static long start_time;
+static float anim_speed = 1.0;
+static long anim_stop_time;
+static long tmsec;
+static float beam_speed = 0.1;
+static float beam_angle;
+static float prev_beam_angle;
+static State state;
+
+static const float sil_color[] = {0.05, 0.02, 0.1, 1.0};
+static const float beam_color[] = {0.5, 0.4, 0.2, 1.0};
int main(int argc, char **argv)
{
static void faros()
{
- glColor3f(0, 0, 0);
+ glColor3fv(sil_color);
// kormos
glPushMatrix();
glScalef(1, 1, 0.45);
glutSolidCylinder(1, 1, 4, 16);
glPopMatrix();
-
+
bind_program(0);
}
glTranslatef(0, 4.65, 0.2);
bind_program(sdr_beam);
+ set_uniform_float(sdr_beam, "beam_len", BEAM_LEN);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
for(int i=0; i<BEAM_SHELLS; i++) {
float t = (float)i / (float)(BEAM_SHELLS - 1);
float rad = BEAM_RMIN + (BEAM_RMAX - BEAM_RMIN) * t;
- float alpha = BEAM_ENERGY / t;
+ float alpha = BEAM_ENERGY / (t * t);
- glColor4f(0.8, 0.8, 0.2, alpha);
+ glColor4f(beam_color[0], beam_color[1], beam_color[2], alpha);
- glutSolidCylinder(rad, 6, 10, 1);
+ glutSolidCylinder(rad, BEAM_LEN, 12, 1);
}
bind_program(0);
glTranslatef(0, -1.25, 0);
glScalef(1, 0.1, 1);
- glColor3f(0, 0, 0);
+ glColor3fv(sil_color);
glutSolidSphere(10, 32, 32);
glPopMatrix();
glFrontFace(GL_CCW);
}
-static void display()
+static void xlogo()
+{
+ glPushMatrix();
+
+ glPopMatrix();
+}
+
+static void update_anim(long tmsec)
{
- unsigned int tmsec = glutGet(GLUT_ELAPSED_TIME) - start_time;
+ static float beam_start_time;
+ static float beam_stop_interval;
+
float tsec = (float)tmsec / 1000.0;
+ float tanim = tsec * anim_speed;
+
+ if(state == ST_CAM_WAIT) {
+ if(beam_angle >= BEAM_START_ANGLE && prev_beam_angle < BEAM_START_ANGLE) {
+ state = ST_CAM_STOP;
+ printf("func: %s\n", __func__);
+ printf("state from wait to stop (ba: %f)\n", beam_angle);
+ beam_start_time = tmsec;
+ beam_stop_interval = beam_angle / beam_speed; // 400 / beam_speed;
+ printf(" stop interval: %f\n", beam_stop_interval);
+ }
+ }
+ if(state == ST_CAM_STOP) {
+ float t = smoothstep(beam_start_time, beam_start_time + beam_stop_interval, tmsec);
+ prev_beam_angle = beam_angle;
+ beam_angle = BEAM_START_ANGLE + (BEAM_STOP_ANGLE - BEAM_START_ANGLE) * t;
+
+ if(t >= 1) {
+ printf("state from stop to xlogo\n");
+ state = ST_XLOGO;
+ }
+ } else if(state == ST_XLOGO) {
+
+ } else {
+ prev_beam_angle = beam_angle;
+ beam_angle = fmod(tanim * beam_speed * 360, 360.0);
+ }
+}
+
+static void display()
+{
+ if(anim_stop_time > 0) {
+ tmsec = anim_stop_time - start_time;
+ } else {
+ tmsec = (long)glutGet(GLUT_ELAPSED_TIME) - start_time;
+ }
+
+ update_anim(tmsec);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
backdrop();
glPushMatrix();
- float beam_angle = tsec * beam_rot_speed * 360;
-
glRotatef(beam_angle, 0, 1, 0);
light();
gluPerspective(50, (float)x / (float)y, 0.5, 500);
}
+static long calc_timeshift(float prev_speed, float speed)
+{
+ long delta = tmsec * speed - tmsec * prev_speed;
+ return delta / speed;
+}
+
+#define ANIM_DELTA 0.5
+
static void keyboard(unsigned char c, int x, int y)
{
+ float prev_anim_speed;
+
switch(c) {
case 27:
exit(0);
+
+ case ' ':
+ if(anim_stop_time > 0) {
+ start_time += glutGet(GLUT_ELAPSED_TIME) - anim_stop_time;
+ anim_stop_time = 0;
+ } else {
+ anim_stop_time = glutGet(GLUT_ELAPSED_TIME);
+ }
+ break;
+
+ case '=':
+ start_time += calc_timeshift(anim_speed, anim_speed + ANIM_DELTA);
+ anim_speed += ANIM_DELTA;
+ break;
+
+ case '-':
+ prev_anim_speed = anim_speed;
+ anim_speed -= ANIM_DELTA;
+ if(anim_speed < 0)
+ anim_speed = 0;
+ start_time += calc_timeshift(prev_anim_speed, anim_speed);
+ break;
+
+ case '\n':
+ case '\r':
+ switch(state) {
+ case ST_DEFAULT:
+ state = ST_CAM_WAIT;
+ prev_beam_angle = beam_angle;
+ printf("from default to cam_wait\n");
+ break;
+ case ST_XLOGO:
+ printf("from xlogo to default\n");
+ state = ST_DEFAULT;
+ start_time = tmsec;
+ break;
+ default:
+ break;
+ }
+ break;
default:
break;
}
cam_dist = 0;
}
}
+
+static inline float smoothstep(float a, float b, float x)
+{
+ if(x < a) return 0.0f;
+ if(x >= b) return 1.0f;
+
+ x = (x - a) / (b - a);
+ return x * x * (3.0f - 2.0f * x);
+}