Failed hack for collision detection with a sphere.
[hair] / src / main.cc
index 54959a8..01f6716 100644 (file)
@@ -10,6 +10,7 @@
 
 #include "mesh.h"
 #include "hair.h"
+#include "object.h"
 
 #define MAX_NUM_SPAWNS 400
 #define THRESH 0.5
@@ -32,6 +33,7 @@ static int win_width, win_height;
 static float cam_theta, cam_phi = 25, cam_dist = 8;
 static float head_rz, head_rx; /* rot angles x, z axis */
 static Mat4 head_xform;
+static CollSphere coll_sphere; /* sphere used for collision detection */
 
 int main(int argc, char **argv)
 {
@@ -103,11 +105,16 @@ static bool init()
                return false;
        }
 
+       coll_sphere.radius = 1.0;
+       coll_sphere.center = Vec3(0, 0.6, 0.53);
+
        if(!hair.init(mesh_head, MAX_NUM_SPAWNS, THRESH)) {
                fprintf(stderr, "Failed to initialize hair\n");
                return false;
        }
 
+       hair.add_collider(&coll_sphere);
+
        return true;
 }
 
@@ -139,15 +146,44 @@ static void display()
        /* multiplying with the head rot matrix */
        glPushMatrix();
        glMultMatrixf(head_xform[0]);
+       glPushAttrib(GL_LINE_BIT);
+       glLineWidth(1);
+       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
        for(size_t i=0; i<meshes.size(); i++) {
                meshes[i]->draw();
        }
+       glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+       glPopAttrib();
+
        glPopMatrix();
 
        hair.set_transform(head_xform);
        hair.update(dt);
        hair.draw();
 
+/*
+       glPushAttrib(GL_ENABLE_BIT);
+       glDisable(GL_DEPTH_TEST);
+       glDisable(GL_LIGHTING);
+       glBegin(GL_POINTS);
+       for (int i=0; i<500; i++) {
+               Vec3 p;
+               p.x = (float)rand() / RAND_MAX * 8 - 4;
+               p.y = (float)rand() / RAND_MAX * 4;
+               p.z = 0;
+
+               Vec3 tmp = inverse(head_xform) * p;
+               if(coll_sphere.contains(tmp)) {
+                       glColor3f(1, 0, 0);
+               }
+               else glColor3f(0, 1, 0);
+
+               glVertex3f(p.x, p.y, p.z);
+       }
+       glEnd();
+       glPopAttrib();
+       */
+
        glutSwapBuffers();
        assert(glGetError() == GL_NO_ERROR);
 }