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[winnie]
/
src
/
gfx.h
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#ifndef GFX_H_
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#define GFX_H_
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struct Rect {
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int x;
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int y;
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int width;
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int height;
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};
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bool init_gfx();
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void destroy_gfx();
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unsigned char* get_framebuffer();
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Rect get_screen_size();
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int get_color_depth();
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void clear_screen(int r, int g, int b);
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void set_cursor_visibility(bool visible);
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#endif //GFX_H_