4 * The Windows-specific mouse cursor related stuff.
6 * Copyright (C) 2012 Sylvain Beucler
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
22 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include <GL/freeglut.h>
27 #include "../fg_internal.h"
29 void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
31 /* No-op: no visible cursor on touchscreens */
34 void fgPlatformWarpPointer ( int x, int y )
36 /* Even if there's no pointer on touchscreen, keep track of the
37 last position, e.g. for menus */
38 SFG_Window* window = fgStructure.CurrentWindow;
39 window->State.MouseX = x;
40 window->State.MouseY = y;
41 /* TODO: this should simulate a fake motion event */