4 #include <gmath/gmath.h>
6 /* when head-tracking is available, head_tilt is ignored, and the
7 * body_rot (controlled by mouse/gamepad) is independent of head_rot.
9 * without head-tracking, head_rot is derived from body_rot and head_tilt
15 Quat head_rot; // used when head-tracking
16 float head_tilt; // used for mouselook