Implemented a small work around for no current window being set while executing the...
[freeglut] / src / blackberry / fg_main_blackberry.c
1 /*
2  * fg_main_blackberry.c
3  *
4  * The BlackBerry-specific windows message processing methods.
5  *
6  * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7  * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8  * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9  * Copyright (C) 2012  Sylvain Beucler
10  * Copyright (C) 2013  Vincent Simonetti
11  *
12  * Permission is hereby granted, free of charge, to any person obtaining a
13  * copy of this software and associated documentation files (the "Software"),
14  * to deal in the Software without restriction, including without limitation
15  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16  * and/or sell copies of the Software, and to permit persons to whom the
17  * Software is furnished to do so, subject to the following conditions:
18  *
19  * The above copyright notice and this permission notice shall be included
20  * in all copies or substantial portions of the Software.
21  *
22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25  * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
26  * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28  */
29
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
33
34 #include <slog2.h>
35 #define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
36 #define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
37 #include <sys/keycodes.h>
38 #include <input/screen_helpers.h>
39 #include <bps/bps.h>
40 #include <bps/event.h>
41 #include <bps/screen.h>
42 #include <bps/navigator.h>
43
44 extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
45 extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
46 extern void fgPlatformFullScreenToggle( SFG_Window *win );
47 extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y );
48 extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
49 extern void fgPlatformPushWindow( SFG_Window *window );
50 extern void fgPlatformPopWindow( SFG_Window *window );
51 extern void fgPlatformHideWindow( SFG_Window *window );
52 extern void fgPlatformIconifyWindow( SFG_Window *window );
53 extern void fgPlatformShowWindow( SFG_Window *window );
54 extern void fgPlatformMainLoopPostWork ( void );
55
56 static struct touchscreen touchscreen;
57
58 unsigned int key_special(int qnxKeycode)
59 {
60     switch(qnxKeycode) {
61     case KEYCODE_F1:
62         return GLUT_KEY_F1;
63     case KEYCODE_F2:
64         return GLUT_KEY_F2;
65     case KEYCODE_F3:
66         return GLUT_KEY_F3;
67     case KEYCODE_F4:
68         return GLUT_KEY_F4;
69     case KEYCODE_F5:
70         return GLUT_KEY_F5;
71     case KEYCODE_F6:
72         return GLUT_KEY_F6;
73     case KEYCODE_F7:
74         return GLUT_KEY_F7;
75     case KEYCODE_F8:
76         return GLUT_KEY_F8;
77     case KEYCODE_F9:
78         return GLUT_KEY_F9;
79     case KEYCODE_F10:
80         return GLUT_KEY_F10;
81     case KEYCODE_F11:
82         return GLUT_KEY_F11;
83     case KEYCODE_F12:
84         return GLUT_KEY_F12;
85     case KEYCODE_PG_UP:
86         return GLUT_KEY_PAGE_UP;
87     case KEYCODE_PG_DOWN:
88         return GLUT_KEY_PAGE_DOWN;
89     case KEYCODE_HOME:
90         return GLUT_KEY_HOME;
91     case KEYCODE_END:
92         return GLUT_KEY_END;
93     case KEYCODE_INSERT:
94         return GLUT_KEY_INSERT;
95     case KEYCODE_UP:
96     //case KEYCODE_KP_UP:
97         return GLUT_KEY_UP;
98     case KEYCODE_DOWN:
99     //case KEYCODE_KP_DOWN:
100         return GLUT_KEY_DOWN;
101     case KEYCODE_LEFT:
102     //case KEYCODE_KP_LEFT:
103         return GLUT_KEY_LEFT;
104     case KEYCODE_RIGHT:
105     //case KEYCODE_KP_RIGHT:
106         return GLUT_KEY_RIGHT;
107     case KEYCODE_NUM_LOCK:
108         return GLUT_KEY_NUM_LOCK;
109     case KEYCODE_LEFT_ALT:
110         return GLUT_KEY_ALT_L;
111     case KEYCODE_RIGHT_ALT:
112         return GLUT_KEY_ALT_R;
113     case KEYCODE_LEFT_SHIFT:
114         return GLUT_KEY_SHIFT_L;
115     case KEYCODE_RIGHT_SHIFT:
116         return GLUT_KEY_SHIFT_R;
117     case KEYCODE_LEFT_CTRL:
118         return GLUT_KEY_CTRL_L;
119     case KEYCODE_RIGHT_CTRL:
120         return GLUT_KEY_CTRL_R;
121     }
122     return 0;
123 }
124
125 unsigned char key_ascii(int qnxKeycode)
126 {
127     if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
128         switch (qnxKeycode) {
129         case KEYCODE_BACKSPACE:
130             return 0x0008;
131         case KEYCODE_TAB:
132             return 0x0009;
133         case KEYCODE_KP_ENTER:
134         case KEYCODE_RETURN:
135             return 0x000A;
136         case KEYCODE_ESCAPE:
137             return 0x001B;
138         }
139     }
140     return qnxKeycode;
141 }
142
143 //From fg_main_x11
144 fg_time_t fgPlatformSystemTime ( void )
145 {
146 #ifdef CLOCK_MONOTONIC
147     struct timespec now;
148     clock_gettime(CLOCK_MONOTONIC, &now);
149     return now.tv_nsec/1000000 + now.tv_sec*1000;
150 #elif defined(HAVE_GETTIMEOFDAY)
151     struct timeval now;
152     gettimeofday( &now, NULL );
153     return now.tv_usec/1000 + now.tv_sec*1000;
154 #endif
155 }
156
157 /*
158  * Does the magic required to relinquish the CPU until something interesting
159  * happens.
160  */
161 void fgPlatformSleepForEvents( fg_time_t msec )
162 {
163     //XXX: Is this right? Is there a more direct way to access the context?
164     if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
165         LOGW("BPS couldn't get event");
166     }
167 }
168
169 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
170 {
171     bool handled = false;
172     /* Virtual arrows PAD */
173     /* Don't interfere with existing mouse move event */
174     if (!touchscreen.in_mmotion) {
175         struct vpad_state prev_vpad = touchscreen.vpad;
176         touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
177
178         if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
179             if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
180             {
181                 touchscreen.vpad.left = true;
182             }
183             if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
184             {
185                 touchscreen.vpad.right = true;
186             }
187             if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
188             {
189                 touchscreen.vpad.down = true;
190             }
191             if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
192             {
193                 touchscreen.vpad.up = true;
194             }
195         }
196
197         if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
198                 (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
199             touchscreen.vpad.on = true;
200         }
201         if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
202             touchscreen.vpad.on = false;
203         }
204
205         if (prev_vpad.left != touchscreen.vpad.left
206                 || prev_vpad.right != touchscreen.vpad.right
207                 || prev_vpad.up != touchscreen.vpad.up
208                 || prev_vpad.down != touchscreen.vpad.down
209                 || prev_vpad.on != touchscreen.vpad.on) {
210             if (FETCH_WCB(*window, Special)) {
211                 if (prev_vpad.left == false && touchscreen.vpad.left == true) {
212                     INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
213                 }
214                 else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
215                     INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
216                 }
217                 else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
218                     INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
219                 }
220                 else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
221                     INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
222                 }
223             }
224             if (FETCH_WCB(*window, SpecialUp)) {
225                 if (prev_vpad.left == true && touchscreen.vpad.left == false) {
226                     INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
227                 }
228                 if (prev_vpad.right == true && touchscreen.vpad.right == false) {
229                     INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
230                 }
231                 if (prev_vpad.up == true && touchscreen.vpad.up == false) {
232                     INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
233                 }
234                 if (prev_vpad.down == true && touchscreen.vpad.down == false) {
235                     INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
236                 }
237             }
238             handled = true;
239         }
240     }
241
242     /* Normal mouse events */
243     if (!handled && !touchscreen.vpad.on) {
244         window->State.MouseX = x;
245         window->State.MouseY = y;
246
247         if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
248             INVOKE_WCB(*window, Motion, (x, y));
249         } else if(FETCH_WCB(*window, Mouse)) {
250             touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
251             int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
252             INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
253         }
254     }
255 }
256
257 /*
258  * Determine a GLUT modifier mask based on BlackBerry modifier info.
259  */
260 int fgPlatformGetModifiers (int mod)
261 {
262     return (((mod & KEYMOD_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
263             ((mod & KEYMOD_CTRL) ? GLUT_ACTIVE_CTRL : 0) |
264             ((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0));
265 }
266
267 void fgPlatformProcessSingleEvent ( void )
268 {
269     if(fgStructure.CurrentWindow == NULL)
270         //XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events?
271         LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing");
272         return;
273
274     int domain;
275     do
276     {
277         if(fgDisplay.pDisplay.event != NULL) {
278             SFG_Window* window = fgStructure.CurrentWindow;
279             if (window->Window.Handle != NULL) {
280                 int size[2];
281                 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
282                 fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
283             }
284
285             domain = bps_event_get_domain(fgDisplay.pDisplay.event);
286             if (domain == screen_get_domain()) {
287                 int eventType;
288                 int mod;
289                 screen_event_t screenEvent = screen_event_get_event(fgDisplay.pDisplay.event);
290                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
291                 switch (eventType) {
292
293                 //Mostly from fg_main_android
294                 case SCREEN_EVENT_MTOUCH_TOUCH:
295                 case SCREEN_EVENT_MTOUCH_RELEASE:
296                 case SCREEN_EVENT_MTOUCH_MOVE:
297                 {
298                     mtouch_event_t touchEvent;
299                     screen_get_mtouch_event(screenEvent, &touchEvent, 0);
300                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
301
302                     LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d, Mod: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_SIGNED(mod));
303
304                     /* Remember the current modifiers state so user can query it from their callback */
305                     fgState.Modifiers = fgPlatformGetModifiers(mod);
306
307                     if(touchEvent.contact_id == 0) {
308                         int size[2];
309                         screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
310                         handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
311                     }
312
313                     //Now handle mutlitouch (adapted from fg_main_windows)
314                     if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
315                         INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_ENTERED ) );
316                         INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
317                     } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
318                         INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
319                         //XXX No motion is performed without contact, thus MultiPassive is never used
320                     } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
321                         INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
322                         INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_LEFT ) );
323                     }
324
325                     fgState.Modifiers = INVALID_MODIFIERS;
326                     break;
327                 }
328
329                 case SCREEN_EVENT_POINTER:
330                 {
331                     //Based off/part taken from GamePlay3d PlatformBlackBerry
332                     static int mouse_pressed = 0;
333                     int buttons;
334                     int position[2];
335                     int wheel;
336                     // A move event will be fired unless a button state changed.
337                     bool move = true;
338                     bool left_move = false;
339                     // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
340                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
341                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
342                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
343                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
344                     int size[2];
345                     screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
346
347                     LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod));
348
349                     //XXX Should multitouch be handled?
350
351                     /* Remember the current modifiers state so user can query it from their callback */
352                     fgState.Modifiers = fgPlatformGetModifiers(mod);
353
354                     // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
355                     if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
356                         if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
357                             left_move = true;
358                         } else {
359                             move = false;
360                             mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
361                             handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
362                         }
363                     } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
364                         move = false;
365                         mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
366                         handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
367                     }
368
369                     // Handle right mouse.
370                     if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
371                         if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
372                             move = false;
373                             mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
374                             INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
375                         }
376                     } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
377                         move = false;
378                         mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
379                         INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
380                     }
381
382                     // Handle middle mouse.
383                     if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
384                         if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
385                             move = false;
386                             mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
387                             INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
388                         }
389                     } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
390                         move = false;
391                         mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
392                         INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
393                     }
394
395                     // Fire a move event if none of the buttons changed.
396                     if (left_move || move) {
397                         handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
398                     }
399
400                     if (wheel) {
401                         /* Very slightly modified from fg_main_mswin.
402                          * Because we don't want MouseWheel to be called every. single. time.
403                          * That the action occurs, we mimic the Windows version with "wheel deltas"
404                          * XXX Do we even want this?
405                          * XXX If we want this, it's possible to get horizontal scroll as well.
406                          * XXX -Vertical scroll=wheel 0, horizontal=wheel 1? */
407                         fgState.MouseWheelTicks -= wheel;
408                         if (abs(fgState.MouseWheelTicks) >= WHEEL_DELTA)
409                         {
410                             int wheel_number = 0;
411                             int direction = (fgState.MouseWheelTicks > 0) ? -1 : 1;
412
413                             if (!FETCH_WCB(*window, MouseWheel) && !FETCH_WCB(*window, Mouse))
414                                 break;
415
416                             //XXX fgSetWindow(window);
417
418                             while(abs(fgState.MouseWheelTicks) >= WHEEL_DELTA)
419                             {
420                                 if (FETCH_WCB(*window, MouseWheel))
421                                     INVOKE_WCB(*window, MouseWheel, (wheel_number, direction, window->State.MouseX, window->State.MouseY));
422                                 else /* No mouse wheel, call the mouse button callback twice */
423                                 {
424                                     /*
425                                      * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
426                                      *  "    "   one                     +1 to 5, -1 to 6, ...
427                                      *
428                                      * XXX The below assumes that you have no more than 3 mouse
429                                      * XXX buttons.  Sorry.
430                                      */
431                                     int button = wheel_number * 2 + 3;
432                                     if (direction < 0)
433                                         ++button;
434                                     INVOKE_WCB(*window, Mouse, (button, GLUT_DOWN, window->State.MouseX, window->State.MouseY));
435                                     INVOKE_WCB(*window, Mouse, (button, GLUT_UP, window->State.MouseX, window->State.MouseY));
436                                 }
437
438                                 fgState.MouseWheelTicks -= WHEEL_DELTA * direction;
439                             }
440                         }
441                     }
442
443                     fgState.Modifiers = INVALID_MODIFIERS;
444                     break;
445                 }
446
447                 //Based off fg_main_android
448                 case SCREEN_EVENT_KEYBOARD:
449                 {
450                     int flags;
451                     int value;
452                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
453                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
454                     screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
455
456                     LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X, Mod: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_SIGNED(mod));
457
458                     /* Suppress key repeats if desired. Based off fg_main_mswin */
459                     if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_OFF && fgStructure.CurrentWindow->State.IgnoreKeyRepeat == GL_TRUE)) {
460                         unsigned int keypress = 0;
461                         unsigned char ascii = 0;
462
463                         /* Remember the current modifiers state so user can query it from their callback */
464                         fgState.Modifiers = fgPlatformGetModifiers(mod);
465
466                         /* Process keys */
467                         if ((keypress = key_special(value))) {
468                             if(flags & KEY_DOWN) {
469                                 INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
470                             } else {
471                                 INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
472                             }
473                         } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
474                             if(flags & KEY_DOWN) {
475                                 INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
476                             } else {
477                                 INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
478                             }
479                         } else {
480                             LOGW("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Unhandled key event");
481                         }
482
483                         fgState.Modifiers = INVALID_MODIFIERS;
484                     }
485                     break;
486                 }
487
488                 case SCREEN_EVENT_PROPERTY:
489                 case SCREEN_EVENT_IDLE:
490                     break;
491
492                 default:
493                     LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
494                     break;
495                 }
496             } else if (domain == navigator_get_domain()) {
497                 int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
498                 switch (eventType) {
499
500                 case NAVIGATOR_WINDOW_STATE:
501                 {
502                     LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
503                     navigator_window_state_t state = navigator_event_get_window_state(fgDisplay.pDisplay.event);
504                     switch (state)
505                     {
506                     case NAVIGATOR_WINDOW_FULLSCREEN:
507                         LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
508                         INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
509                         break;
510                     case NAVIGATOR_WINDOW_THUMBNAIL:
511                     case NAVIGATOR_WINDOW_INVISIBLE:
512                         LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE");
513                         INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
514                         break;
515                     default:
516                         LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
517                         break;
518                     }
519                     break;
520                 }
521
522                 case NAVIGATOR_EXIT:
523                 {
524                     LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
525
526                     fgPlatformMainLoopPostWork();
527
528                     /* User closed the application for good, let's kill the window */
529                     SFG_Window* window = fgStructure.CurrentWindow;
530                     if (window != NULL) {
531                         fgDestroyWindow(window);
532                     } else {
533                         LOGW("NAVIGATOR_EXIT: No current window");
534                     }
535                     break;
536                 }
537
538                 case NAVIGATOR_SWIPE_DOWN:
539                 case NAVIGATOR_BACK:
540                 case NAVIGATOR_WINDOW_ACTIVE:
541                 case NAVIGATOR_WINDOW_INACTIVE:
542                 case NAVIGATOR_KEYBOARD_STATE:
543                 case NAVIGATOR_KEYBOARD_POSITION:
544                 case NAVIGATOR_DEVICE_LOCK_STATE:
545                 case NAVIGATOR_WINDOW_COVER:
546                 case NAVIGATOR_WINDOW_COVER_ENTER:
547                 case NAVIGATOR_WINDOW_COVER_EXIT:
548                 case NAVIGATOR_APP_STATE:
549                     //XXX Should probably do something with these
550                     break;
551
552                 default:
553                     LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
554                     break;
555                 }
556             }
557         }
558     } while(bps_get_event(&fgDisplay.pDisplay.event, 1) == BPS_SUCCESS && fgDisplay.pDisplay.event != NULL);
559
560     /* Reset event to reduce chances of triggering something */
561     fgDisplay.pDisplay.event = NULL;
562 }
563
564 void fgPlatformMainLoopPreliminaryWork ( void )
565 {
566     LOGI("fgPlatformMainLoopPreliminaryWork");
567
568     /* Request navigator events */
569     navigator_request_events(0);
570     //XXX rotation lock? navigator_rotation_lock(true);
571
572     /* Request window events */
573     screen_request_events(fgDisplay.pDisplay.screenContext);
574 }
575
576 void fgPlatformMainLoopPostWork ( void )
577 {
578     LOGI("fgPlatformMainLoopPostWork");
579
580     screen_stop_events(fgDisplay.pDisplay.screenContext);
581
582     navigator_stop_events(0);
583 }
584
585 /* deal with work list items */
586 void fgPlatformInitWork(SFG_Window* window)
587 {
588     /* notify windowStatus/visibility */
589     INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
590
591     /* Position callback, always at 0,0 */
592     fghOnPositionNotify(window, 0, 0, GL_TRUE);
593
594     /* Size gets notified on window creation with size detection in mainloop above
595      * XXX CHECK: does this messages happen too early like on windows,
596      * so client code cannot have registered a callback yet and the message
597      * is thus never received by client?
598      */
599 }
600
601 void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
602 {
603     if (workMask & GLUT_FULL_SCREEN_WORK)
604         fgPlatformFullScreenToggle( window );
605     if (workMask & GLUT_POSITION_WORK)
606         fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos );
607     if (workMask & GLUT_SIZE_WORK)
608         fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight );
609     if (workMask & GLUT_ZORDER_WORK)
610     {
611         if (window->State.DesiredZOrder < 0)
612             fgPlatformPushWindow( window );
613         else
614             fgPlatformPopWindow( window );
615     }
616 }
617
618 void fgPlatformVisibilityWork(SFG_Window* window)
619 {
620     /* Visibility status of window should get updated in the window message handlers
621      * For now, none of these functions called below do anything, so don't worry
622      * about it
623      */
624     SFG_Window *win = window;
625     switch (window->State.DesiredVisibility)
626     {
627     case DesireHiddenState:
628         fgPlatformHideWindow( window );
629         break;
630     case DesireIconicState:
631         /* Call on top-level window */
632         while (win->Parent)
633             win = win->Parent;
634         fgPlatformIconifyWindow( win );
635         break;
636     case DesireNormalState:
637         fgPlatformShowWindow( window );
638         break;
639     }
640 }