void fgPlatformSleepForEvents( fg_time_t msec )
{
//XXX: Is this right? Is there a more direct way to access the context?
- if(fgStructure.CurrentWindow && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
+ if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
LOGW("BPS couldn't get event");
}
}
void fgPlatformProcessSingleEvent ( void )
{
+ if(fgStructure.CurrentWindow == NULL)
+ //XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events?
+ LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing");
+ return;
+
int domain;
do
{
if(fgDisplay.pDisplay.event != NULL) {
SFG_Window* window = fgStructure.CurrentWindow;
- if (window != NULL && window->Window.Handle != NULL) {
+ if (window->Window.Handle != NULL) {
int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);