13 #define GINP_PRESS(bn) ((ginp_bnstate & (bn)) && (ginp_bndelta & (bn)))
14 #define GINP_RELEASE(bn) ((ginp_bnstate & (bn)) == 0 && (ginp_bndelta & (bn)))
16 unsigned int ginp_bnstate, ginp_bndelta;
18 void ginp_repeat(int start, int rep, unsigned int mask);
20 void update_ginp(void);
23 #endif /* GAMEINP_H_ */