1 //-----------------------------------------------------------------------------
3 // This file contains compile-time options for ImGui.
4 // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
5 //-----------------------------------------------------------------------------
9 //---- Define assertion handler. Defaults to calling assert().
10 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
12 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
13 //#define IMGUI_API __declspec( dllexport )
14 //#define IMGUI_API __declspec( dllimport )
16 //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
17 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
19 //---- Include imgui_user.h at the end of imgui.h
20 #define IMGUI_INCLUDE_IMGUI_USER_H
21 #define IMGUI_INCLUDE_IMGUI_USER_INL
23 //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
24 #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
25 #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
27 //---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
28 //---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
29 //#define IMGUI_DISABLE_TEST_WINDOWS
31 //---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
32 //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
34 //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
35 //#define IMGUI_USE_BGRA_PACKED_COLOR
37 //---- Implement STB libraries in a namespace to avoid linkage conflicts
38 //#define IMGUI_STB_NAMESPACE ImGuiStb
40 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
42 #define IM_VEC2_CLASS_EXTRA \
43 ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
44 operator MyVec2() const { return MyVec2(x,y); }
46 #define IM_VEC4_CLASS_EXTRA \
47 ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
48 operator MyVec4() const { return MyVec4(x,y,z,w); }
51 //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
52 //#define ImDrawIdx unsigned int
54 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
55 //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
59 void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);