13 std::vector<Scene*> scenes;
19 std::map<Scene*, void*> scndata;
25 bool load(const char *fname);
26 bool scene_loaded(Scene *scn);
28 void update(float dt);
31 /* helper functions which end up calling the corresponding Scene functions
34 SceneNode *find_node(const char *name) const;
35 SceneNode *match_node(const char *qstr) const;
36 std::list<SceneNode*> match_nodes(const char *qstr) const;
38 Scene *extract_nodes(const char *qstr);
41 #endif // METASCENE_H_