7 #include "audio/ovstream.h"
14 std::vector<Scene*> scenes;
20 std::map<Scene*, void*> scndata;
27 bool load(const char *fname);
28 bool scene_loaded(Scene *scn);
30 void update(float dt);
33 /* helper functions which end up calling the corresponding Scene functions
36 SceneNode *find_node(const char *name) const;
37 SceneNode *match_node(const char *qstr) const;
38 std::list<SceneNode*> match_nodes(const char *qstr) const;
40 Scene *extract_nodes(const char *qstr);
43 #endif // METASCENE_H_