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[vrtris]
/
src
/
opengl.h
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#ifndef OPENGL_H_
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#define OPENGL_H_
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#include <GL/glew.h>
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struct GLCaps {
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int debug; /* ARB_debug_output */
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};
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extern struct GLCaps glcaps;
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int init_opengl(void);
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void dump_gl_texture(unsigned int tex, const char *fname);
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#endif /* OPENGL_H_ */