1 static uint32_t SCANEDGE(struct pvertex *v0, struct pvertex *v1, struct pvertex *edge)
4 int32_t x, dx, dy, slope;
6 int r, g, b, dr, dg, db;
7 int32_t rslope, gslope, bslope;
10 int32_t u, v, du, dv, uslope, vslope;
12 int32_t start_idx, end_idx;
15 struct pvertex *tmp = v0;
23 slope = (dx << 8) / dy;
25 r = (v0->r << COLOR_SHIFT);
26 g = (v0->g << COLOR_SHIFT);
27 b = (v0->b << COLOR_SHIFT);
28 dr = (v1->r << COLOR_SHIFT) - r;
29 dg = (v1->g << COLOR_SHIFT) - g;
30 db = (v1->b << COLOR_SHIFT) - b;
31 rslope = (dr << 8) / dy;
32 gslope = (dg << 8) / dy;
33 bslope = (db << 8) / dy;
40 uslope = (du << 8) / dy;
41 vslope = (dv << 8) / dy;
44 start_idx = v0->y >> 8;
47 for(i=start_idx; i<end_idx; i++) {
51 /* we'll store the color in the edge tables with COLOR_SHIFT extra bits of precision */
67 return (uint32_t)start_idx | ((uint32_t)(end_idx - 1) << 16);
70 void POLYFILL(struct pvertex *pv, int nverts)
73 int topidx = 0, botidx = 0, sltop = pfill_fb.height, slbot = 0;
74 struct pvertex *left, *right;
76 /* the following variables are used for interpolating horizontally accros scanlines */
77 #if defined(GOURAUD) || defined(TEXMAP)
81 /* flat version, just pack the color now */
82 color = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b);
85 int32_t r, g, b, dr, dg, db, rslope, gslope, bslope;
88 int32_t u, v, du, dv, uslope, vslope;
91 for(i=1; i<nverts; i++) {
92 if(pv[i].y < pv[topidx].y) topidx = i;
93 if(pv[i].y > pv[botidx].y) botidx = i;
96 /* +1 to avoid crashing due to off-by-one rounding errors in the rasterization */
97 left = alloca((pfill_fb.height + 1) * sizeof *left);
98 right = alloca((pfill_fb.height + 1) * sizeof *right);
100 for(i=0; i<nverts; i++) {
101 int next = NEXTIDX(i);
102 int32_t y0 = pv[i].y;
103 int32_t y1 = pv[next].y;
105 if((y0 >> 8) == (y1 >> 8)) {
109 if(pv[i].x < pv[next].x) {
116 left[idx].x = pv[i0].x;
117 right[idx].x = pv[i1].x;
119 left[idx].r = pv[i0].r << COLOR_SHIFT;
120 left[idx].g = pv[i0].g << COLOR_SHIFT;
121 left[idx].b = pv[i0].b << COLOR_SHIFT;
122 right[idx].r = pv[i1].r << COLOR_SHIFT;
123 right[idx].g = pv[i1].g << COLOR_SHIFT;
124 right[idx].b = pv[i1].b << COLOR_SHIFT;
127 left[idx].u = pv[i0].u;
128 left[idx].v = pv[i0].v;
129 right[idx].u = pv[i1].u;
130 right[idx].v = pv[i1].v;
132 if(idx > slbot) slbot = idx;
133 if(idx < sltop) sltop = idx;
136 struct pvertex *edge = y0 > y1 ? left : right;
137 uint32_t res = SCANEDGE(pv + i, pv + next, edge);
138 uint32_t tmp = (res >> 16) & 0xffff;
139 if(tmp > slbot) slbot = tmp;
140 if((tmp = res & 0xffff) < sltop) {
146 /* calculate the slopes of all attributes across the largest span out
147 * of the three: middle, top, or bottom.
150 #if defined(GOURAUD) || defined(TEXMAP)
151 mid = (sltop + slbot) >> 1;
152 dx = right[mid].x - left[mid].x;
153 if((tmp = right[sltop].x - left[sltop].x) > dx) {
157 if((tmp = right[slbot].x - left[slbot].x) > dx) {
161 if(!dx) dx = 256; /* avoid division by zero */
164 dr = right[mid].r - left[mid].r;
165 dg = right[mid].g - left[mid].g;
166 db = right[mid].b - left[mid].b;
167 rslope = (dr << 8) / dx;
168 gslope = (dg << 8) / dx;
169 bslope = (db << 8) / dx;
172 du = right[mid].u - left[mid].u;
173 dv = right[mid].v - left[mid].v;
174 uslope = (du << 8) / dx;
175 vslope = (dv << 8) / dx;
177 #endif /* !defined(HIGH_QUALITY) */
179 /* for each scanline ... */
180 for(i=sltop; i<=slbot; i++) {
185 pixptr = pfill_fb.pixels + i * pfill_fb.width + (x >> 8);
197 #if defined(HIGH_QUALITY) && (defined(GOURAUD) || defined(TEXMAP))
198 if(!(dx = right[i].x - left[i].x)) dx = 256;
201 dr = right[i].r - left[i].r;
202 dg = right[i].g - left[i].g;
203 db = right[i].b - left[i].b;
204 rslope = (dr << 8) / dx;
205 gslope = (dg << 8) / dx;
206 bslope = (db << 8) / dx;
209 du = right[i].u - left[i].u;
210 dv = right[i].v - left[i].v;
211 uslope = (du << 8) / dx;
212 vslope = (dv << 8) / dx;
214 #endif /* HIGH_QUALITY */
216 /* go across the scanline interpolating if necessary */
217 while(x <= right[i].x) {
218 #if defined(GOURAUD) || defined(TEXMAP)
222 /* we upped the color precision to while interpolating the
223 * edges, now drop the extra bits before packing
225 cr = r < 0 ? 0 : (r >> COLOR_SHIFT);
226 cg = g < 0 ? 0 : (g >> COLOR_SHIFT);
227 cb = b < 0 ? 0 : (b >> COLOR_SHIFT);
228 if(cr > 255) cr = 255;
229 if(cg > 255) cg = 255;
230 if(cb > 255) cb = 255;
237 int tx = (u >> (16 - pfill_tex.xshift)) & pfill_tex.xmask;
238 int ty = (v >> (16 - pfill_tex.yshift)) & pfill_tex.ymask;
239 uint16_t texel = pfill_tex.pixels[(ty << pfill_tex.xshift) + tx];
241 /* This is not correct, should be /255, but it's much faster
242 * to shift by 8 (/256), and won't make a huge difference
244 cr = (cr * UNPACK_R16(texel)) >> 8;
245 cg = (cg * UNPACK_G16(texel)) >> 8;
246 cb = (cb * UNPACK_B16(texel)) >> 8;
248 cr = UNPACK_R16(texel);
249 cg = UNPACK_G16(texel);
250 cb = UNPACK_B16(texel);
256 #if defined(GOURAUD) || defined(TEXMAP)
257 color = PACK_RGB16(cr, cg, cb);
260 #ifdef DEBUG_OVERDRAW
261 *pixptr++ += DEBUG_OVERDRAW;