10 static int glifmt_from_ifmt(unsigned int ifmt);
11 static int glfmt_from_ifmt(unsigned int ifmt);
12 static int gltype_from_ifmt(unsigned int ifmt);
14 static int glifmt_from_imgfmt(Image::Format fmt);
16 static unsigned int type_to_target(TextureType type);
17 static TextureType target_to_type(unsigned int targ);
19 static unsigned int cur_target[8] = {
20 GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D,
21 GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D, GL_TEXTURE_2D
24 static unsigned int cube_faces[] = {
25 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
26 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
27 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
28 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
29 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
30 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
34 void bind_texture(Texture *tex, int tunit)
39 glActiveTexture(GL_TEXTURE0 + tunit);
40 glBindTexture(cur_target[tunit], 0);
41 assert(glGetError() == GL_NO_ERROR);
42 glActiveTexture(GL_TEXTURE0);
47 Image *Texture::default_img;
52 sz[0] = sz[1] = sz[2] = 0;
56 glGenTextures(1, &id);
62 glDeleteTextures(1, &id);
69 void Texture::set_wrapping(unsigned int wrap)
75 glBindTexture(target, id);
76 assert(glGetError() == GL_NO_ERROR);
77 glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap);
78 glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap);
79 glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap);
82 void Texture::set_filtering(unsigned int filt)
84 unsigned int mag_filter;
91 case GL_LINEAR_MIPMAP_NEAREST:
92 case GL_LINEAR_MIPMAP_LINEAR:
93 mag_filter = GL_LINEAR;
96 case GL_NEAREST_MIPMAP_NEAREST:
97 case GL_NEAREST_MIPMAP_LINEAR:
98 mag_filter = GL_NEAREST;
105 set_filtering(filt, mag_filter);
108 void Texture::set_filtering(unsigned int min_filt, unsigned int mag_filt)
110 glBindTexture(target, id);
111 assert(glGetError() == GL_NO_ERROR);
112 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filt);
113 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filt);
116 unsigned int Texture::get_format() const
121 int Texture::get_size(int dim) const
123 if(dim < 0 || dim >= 3) {
129 unsigned int Texture::get_id() const
134 TextureType Texture::get_type() const
136 return target_to_type(target);
139 void Texture::bind(int tex_unit) const
141 glActiveTexture(GL_TEXTURE0 + tex_unit);
142 glBindTexture(target, id);
143 assert(glGetError() == GL_NO_ERROR);
144 glActiveTexture(GL_TEXTURE0);
146 cur_target[tex_unit] = target;
150 void Texture::create(int xsz, int ysz, TextureType textype, unsigned int ifmt)
152 if(textype == TEX_CUBE && xsz != ysz) {
153 error_log("trying to create cubemap with different width and height (%dx%d)\n", xsz, ysz);
157 int fmt = glfmt_from_ifmt(ifmt);
158 int type = gltype_from_ifmt(ifmt);
160 target = type_to_target(textype);
162 glBindTexture(target, id);
163 assert(glGetError() == GL_NO_ERROR);
164 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
165 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
169 glTexImage2D(GL_TEXTURE_2D, 0, glifmt_from_ifmt(ifmt), xsz, ysz, 0, fmt, type, 0);
173 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
174 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
175 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
176 for(int i=0; i<6; i++) {
177 glTexImage2D(cube_faces[i], 0, ifmt, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
187 #define DEF_IMAGE_SIZE 64
188 void Texture::create_default(TextureType type)
191 default_img = new Image;
192 default_img->create(DEF_IMAGE_SIZE, DEF_IMAGE_SIZE, Image::FMT_RGBA);
194 unsigned char *pixels = (unsigned char*)default_img->get_pixels();
195 for(int i=0; i<DEF_IMAGE_SIZE; i++) {
196 for(int j=0; j<DEF_IMAGE_SIZE; j++) {
197 bool chess = ((i >> 3) & 1) == ((j >> 3) & 1);
198 pixels[0] = chess ? 255 : 32;
200 pixels[2] = chess ? 32 : 255;
209 set_image(*default_img);
213 for(int i=0; i<6; i++) {
214 set_image(*default_img, i);
220 void Texture::set_image(const Image &img, int idx)
222 if(idx >= 0 && idx < 6) {
223 set_image_cube(img, idx);
225 if(!set_image_cube(img)) {
231 void Texture::set_image_2d(const Image &img)
233 texfmt = glifmt_from_imgfmt(img.get_format());
234 unsigned int fmt = glfmt_from_ifmt(texfmt);
235 unsigned int type = gltype_from_ifmt(texfmt);
237 sz[0] = img.get_width();
238 sz[1] = img.get_height();
240 target = GL_TEXTURE_2D;
241 glBindTexture(target, id);
242 assert(glGetError() == GL_NO_ERROR);
243 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
244 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
245 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
246 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
248 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
251 if(GLEW_SGIS_generate_mipmap) {
252 glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
254 glTexImage2D(target, 0, texfmt, sz[0], sz[1], 0, fmt, type, img.get_pixels());
257 gluBuild2DMipmaps(target, texfmt, sz[0], sz[1], fmt, type, img.get_pixels());
261 #ifdef GL_ES_VERSION_2_0
262 glGenerateMipmap(target);
266 bool Texture::set_image_cube(const Image &img, int idx)
269 if(idx < 0 || idx >= 6) {
273 texfmt = glifmt_from_imgfmt(img.get_format());
274 unsigned int fmt = glfmt_from_ifmt(texfmt);
275 unsigned int type = gltype_from_ifmt(texfmt);
277 sz[0] = img.get_width();
278 sz[1] = img.get_height();
280 target = GL_TEXTURE_CUBE_MAP;
281 glBindTexture(target, id);
282 if((err = glGetError()) == GL_INVALID_OPERATION) {
283 return false; // probably not a cubemap
285 assert(err == GL_NO_ERROR);
286 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
287 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
288 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
289 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
290 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
292 glTexImage2D(cube_faces[idx], 0, texfmt, sz[0], sz[1], 0, fmt, type, img.get_pixels());
296 bool Texture::set_image_cube(const Image &img)
298 static const float one_third = 1.0 / 3.0;
299 static const float two_thirds = 2.0 / 3.0;
300 static const float hcross[2][6] = {
301 {0.5, 0.0, 0.25, 0.25, 0.25, 0.75}, {one_third, one_third, 0.0, two_thirds, one_third, one_third} };
302 static const float vcross[2][6] = {
303 {two_thirds, 0.0, one_third, one_third, one_third, one_third}, {0.25, 0.25, 0.0, 0.5, 0.25, 0.75} };
304 static const float hsix[2][6] = {
305 {0.0, 0.0, one_third, one_third, two_thirds, two_thirds}, {0.0, 0.5, 0.0, 0.5, 0.0, 0.5} };
307 int xsz = img.get_width();
308 int ysz = img.get_height();
310 if((xsz << 8) / 4 == (ysz << 8) / 3) {
311 // horizontal cross, assume the vertical bit is center-left
312 return set_cube_multi(img, hcross[0], hcross[1], xsz / 4);
314 if((xsz << 8) / 3 == (ysz << 8) / 4) {
315 // vertical cross, assume the horizontal bit is center-top (180-rotated image 5)
316 return set_cube_multi(img, vcross[0], vcross[1], ysz / 4, (1 << 5));
318 if((xsz << 8) / 3 == (ysz << 8) / 2) {
319 // horizontal sixpack
320 return set_cube_multi(img, hsix[0], hsix[1], ysz / 2);
327 bool Texture::load(const char *fname)
330 if(!img.load(fname)) {
331 error_log("failed to load 2D texture: %s\n", fname);
336 info_log("loaded 2D texture: %s\n", fname);
340 bool Texture::load_cube(const char *fname)
343 if(!img.load(fname)) {
346 return set_image_cube(img);
349 bool Texture::set_cube_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
350 unsigned int rotmask)
352 for(int i=0; i<6; i++) {
355 int xoffs = xoffsets[i] * img.get_width();
356 int yoffs = yoffsets[i] * img.get_height();
358 if(!face.set_pixels(sz, sz, img.get_pixels(), xoffs, yoffs, img.get_width(), img.get_format())) {
362 if(rotmask & (1 << i)) {
365 set_image_cube(face, i);
370 static int glifmt_from_ifmt(unsigned int ifmt)
372 #ifdef GL_ES_VERSION_2_0
374 case GL_LUMINANCE16F_ARB:
375 case GL_LUMINANCE32F_ARB:
393 return ifmt; // by default just pass it through...
396 static int glfmt_from_ifmt(unsigned int ifmt)
399 case GL_LUMINANCE16F_ARB:
400 case GL_LUMINANCE32F_ARB:
420 static int gltype_from_ifmt(unsigned int ifmt)
425 case GL_LUMINANCE16F_ARB:
426 #ifdef GL_ES_VERSION_2_0
427 return GL_HALF_FLOAT_OES;
431 case GL_LUMINANCE32F_ARB:
437 return GL_UNSIGNED_BYTE;
440 static int glifmt_from_imgfmt(Image::Format fmt)
443 case Image::FMT_GREY:
444 return GL_SLUMINANCE;
445 case Image::FMT_GREY_FLOAT:
446 return GL_LUMINANCE16F_ARB;
449 case Image::FMT_RGB_FLOAT:
451 case Image::FMT_RGBA:
452 return GL_SRGB_ALPHA;
453 case Image::FMT_RGBA_FLOAT:
461 static unsigned int type_to_target(TextureType type)
463 return type == TEX_CUBE ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
466 static TextureType target_to_type(unsigned int targ)
468 return targ == GL_TEXTURE_CUBE_MAP ? TEX_CUBE : TEX_2D;
471 // ---- TextureSet ----
472 TextureSet::TextureSet()
473 : DataSet<Texture*>(create_tex, load_tex, done_tex, free_tex)
477 Texture *TextureSet::get_texture(const char *name, TextureType type, const DataMap *dmap) const
480 int nsize = dmap ? dmap->path_size(name) : 0;
482 fname = (char*)alloca(nsize);
483 dmap->lookup(name, fname, nsize);
484 //debug_log("texture lookup: %s -> %s\n", name, fname);
487 //debug_log("texture lookup failed, using: %s\n", fname);
490 std::map<std::string, Texture*>::const_iterator iter = data.find(fname);
491 if(iter != data.end()) {
495 Texture *res = create();
497 res->create_default(type);
498 resman_lookup(rman, fname, res);
504 Texture *TextureSet::create_tex()
509 bool TextureSet::load_tex(Texture *tex, const char *fname)
511 Image *img = new Image;
513 if(!img->load(fname)) {
524 bool TextureSet::done_tex(Texture *tex)
526 //debug_log("TextureSet::done_tex [%s]\n", tex->img->name.c_str());
531 tex->set_image(*tex->img);
535 void TextureSet::free_tex(Texture *tex)