G3D_NUM_MATRICES
};
+/* clear bits */
+enum {
+ G3D_COLOR_BUFFER_BIT = 1,
+ G3D_DEPTH_BUFFER_BIT = 2
+};
+
int g3d_init(void);
void g3d_destroy(void);
void g3d_reset(void);
void g3d_framebuffer_addr(void *pixels);
void g3d_viewport(int x, int y, int w, int h);
+void g3d_clear_color(unsigned char r, unsigned char g, unsigned char b);
+void g3d_clear_depth(uint16_t zval);
+void g3d_clear(unsigned int mask);
+
void g3d_enable(unsigned int opt);
void g3d_disable(unsigned int opt);
void g3d_setopt(unsigned int opt, unsigned int mask);