G3D_CLIP_PLANE3 = 0x008000,
G3D_TEXTURE_MAT = 0x010000,
+ G3D_SPECULAR = 0x020000,
G3D_ALL = 0x7fffffff
};
const float *g3d_get_matrix(int which, float *m);
void g3d_light_pos(int idx, float x, float y, float z);
+void g3d_light_dir(int idx, float x, float y, float z);
void g3d_light_color(int idx, float r, float g, float b);
void g3d_light_ambient(float r, float g, float b);