#include "exman.h"
#include "blob_exhibit.h"
#include "dbg_gui.h"
+#include "geomdraw.h"
+#include "ui_exhibit.h"
#define NEAR_CLIP 5.0
#define FAR_CLIP 10000.0
static long prev_msec;
static ExhibitManager *exman;
-static BlobExhibit *blobs;
static bool show_blobs;
ExSelection exsel_active, exsel_hover;
float ambient[] = {0.0, 0.0, 0.0, 0.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
- glClearColor(1, 1, 1, 1);
-
init_audio();
if(!init_vrhands()) {
//return false;
}
*/
-
- blobs = new BlobExhibit;
- blobs->node = new SceneNode;
- blobs->init();
- blobs->node->set_position(Vec3(-680, 160, -100));
- blobs->node->set_scaling(Vec3(28, 28, 28));
- blobs->node->update(0);
-
- exman->add(blobs);
+ if(!exui_init()) {
+ error_log("failed to initialize exhibit ui system\n");
+ return false;
+ }
+ exui_setnode(&exslot_left.node);
if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
return false;
delete rend;
+ exui_shutdown();
+
/* this must be destroyed before the scene graph to detach exhibit nodes
* before the scene tries to delete them recursively
*/
mscn->update(dt);
exman->update(dt);
+ exui_update(dt);
float speed = walk_speed * dt;
Vec3 dir;
exsel_hover = exman->select(ray);
}
- if(!exslot_left.empty()) exslot_left.node.update(dt);
- if(!exslot_right.empty()) exslot_right.node.update(dt);
-
// update hand-tracking
if(have_handtracking) {
update_vrhands(&avatar);
+ } else {
+ // TODO do this properly
+ // set the position of the left hand at a suitable position for the exhibit UI
+ dir = rotate(Vec3(-0.46, -0.1, -1), Vec3(0, 1, 0), deg_to_rad(-avatar.body_rot));
+ exslot_left.node.set_position(avatar.pos + dir * 30); // magic: distance in front
}
+
+ if(!exslot_right.empty()) exslot_right.node.update(dt);
+ // always update the left slot, because it's the anchor point of the exhibit ui
+ exslot_left.node.update(dt);
}
void app_display()
ImGui::ShowTestWindow();
}
+ glClearColor(1, 1, 1, 1);
+
if(opt.vr) {
// VR mode
goatvr_draw_start();
}
*/
+ if(debug_gui && dbg_sel_node) {
+ AABox bvol = dbg_sel_node->get_bounds();
+ draw_geom_object(&bvol);
+ }
+
if(show_walk_mesh && mscn->walk_mesh) {
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_BLEND);
glPopAttrib();
}
+ exui_draw();
+
print_text(Vec2(9 * win_width / 10, 20), Vec3(1, 1, 0), "fps: %.1f", framerate);
draw_ui();
}
case 'x':
exman->load(mscn, "data/exhibits");
break;
+
+ case KEY_UP:
+ exui_scroll(-1);
+ break;
+
+ case KEY_DOWN:
+ exui_scroll(1);
+ break;
+
+ case KEY_LEFT:
+ exui_change_tab(-1);
+ break;
+
+ case KEY_RIGHT:
+ exui_change_tab(1);
+ break;
}
}
} else {
if(exsel_grab_mouse) {
// cancel grab on mouse release
- debug_log("releasing...\n");
Exhibit *ex = exsel_grab_mouse.ex;
Vec3 pos = exslot_mouse.node.get_position();
- debug_log("release location: %g %g %g\n", pos.x, pos.y, pos.z);
- ExhibitSlot *slot = exman->nearest_empty_slot(pos);
+ debug_log("releasing at %g %g %g ...\n", pos.x, pos.y, pos.z);
+
+ exslot_mouse.detach_exhibit();
+
+ ExhibitSlot *slot = exman->nearest_empty_slot(pos, 100);
if(!slot) {
- debug_log("no nearby slot\n");
+ debug_log("no empty slot nearby\n");
if(ex->prev_slot && ex->prev_slot->empty()) {
slot = ex->prev_slot;
- debug_log("previous slot available though\n");
+ debug_log("using previous slot");
}
}