#include "mesh.h"
#include "meshgen.h"
#include "scene.h"
+#include "datamap.h"
static void draw_scene();
float ambient[] = {0.0, 0.0, 0.0, 0.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
+ datamap_set_path("data");
+ if(!datamap_load_map("data.map")) {
+ fprintf(stderr, "failed to load datafile mappings\n");
+ }
+
unsigned int sflags = SCNLOAD_FLIPTEX;
scn = new Scene(&texman);
if(!(scn->load("data/testscene/patoma.fbx", sflags)) ||
}
// hardcoded texture assignment hack
- Texture *tex_girogiromarmaro = texman.get("data/testscene/girogiromarmarodiffuse.jpg");
- Texture *tex_kafemarble = texman.get("data/testscene/kafemarblediffuse.jpg");
- Texture *tex_kentrikokafemarble = texman.get("data/testscene/kentrikokafemarblediffuse.jpg");
- Texture *tex_paliomarmaro = texman.get("data/testscene/paliomarmarodiffuse.jpg");
- Texture *tex_steelgreygranite = texman.get("data/testscene/steel-grey-granitediffuse.jpg");
- Texture *tex_whitemarble = texman.get("data/testscene/whitemarblediffuse.jpg");
- Texture *tex_kolones_lightmap = texman.get("data/testscene/kolones_lighmap.jpg");
- Texture *tex_patoma_lightmap = texman.get("data/testscene/patomacorona_lightmap.jpg");
+ Texture *tex_kolones_lightmap = texman.get_texture("data/testscene/kolones_lighmap.jpg", TEX_2D);
+ Texture *tex_patoma_lightmap = texman.get_texture("data/testscene/patomacorona_lightmap.jpg", TEX_2D);
+ /*
for(int i=0; i<(int)scn->objects.size(); i++) {
Object *obj = scn->objects[i];
if(obj->mtl.name == "WiteMarble") {
- obj->mtl.add_texture(tex_whitemarble, MTL_TEX_DIFFUSE);
obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
} else if(obj->mtl.name == "BrownMarble") {
- obj->mtl.add_texture(tex_kafemarble, MTL_TEX_DIFFUSE);
obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
} else if(obj->mtl.name == "GiroGiroMarmaro") {
- obj->mtl.add_texture(tex_girogiromarmaro, MTL_TEX_DIFFUSE);
obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
} else if(obj->mtl.name == "KentrikoKafeMarmaro") {
- obj->mtl.add_texture(tex_kentrikokafemarble, MTL_TEX_DIFFUSE);
obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
+
} else if(obj->mtl.name == "SkouroGrizoMarmaro") {
- obj->mtl.add_texture(tex_steelgreygranite, MTL_TEX_DIFFUSE);
obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
} else if(obj->mtl.name == "PalioMarmaro") {
- obj->mtl.add_texture(tex_paliomarmaro, MTL_TEX_DIFFUSE);
obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
}
}
+ */
if(!(sdr = create_program_load("sdr/test.v.glsl", "sdr/test.p.glsl"))) {
fprintf(stderr, "failed to load test shaders\n");
scn->update(dt);
- float walk_speed = 10.0 * dt;
+ float walk_speed = 2000.0 * dt;
Vec3 dir;
if(keystate[(int)'w']) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective(50.0, (float)x / (float)y, 0.5, 1000.0);
+ gluPerspective(50.0, (float)x / (float)y, 1.0, 10000.0);
}
void app_keyboard(int key, bool pressed)