#define APP_H_
#include "gmath/gmath.h"
+#include "opt.h"
extern int win_width, win_height;
extern float win_aspect;
extern long time_msec;
+extern double time_sec;
+extern float cam_height;
extern Mat4 view_matrix;
// the following functions are implemented by the window system backend
void app_resize(int x, int y);
-void app_fullscreen(int fs);
+void app_fullscreen(bool fs);
void app_quit();
void app_redraw();
void app_swap_buffers();