/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-int fghIsLegacyContextVersionRequested( void )
-{
- return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1);
-}
-
int fghIsLegacyContextRequested( void )
{
- return fghIsLegacyContextVersionRequested() &&
- fgState.ContextFlags == 0 &&
- fgState.ContextProfile == 0;
+ return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1);
}
int fghNumberOfAuxBuffersRequested( void )
glReadBuffer ( GL_FRONT );
}
#endif
+ window->Window.attribute_v_coord = -1;
+ window->Window.attribute_v_normal = -1;
}
/*