glEnable(GL_FRAMEBUFFER_SRGB);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
active_screen->start();
return true;
void game_reshape(int x, int y)
{
- active_screen->draw();
+ active_screen->reshape(x, y);
}
void game_keyboard(int key, bool pressed)