sel_gear = 0;
}
}
+
+ if(bidx == 3 || bidx == 4) { /* wheel */
+ if(hover_gear) {
+ float dz = bidx == 4 ? 1 : -1;
+ hover_gear->set_position(hover_gear->get_position() + hover_gear->get_axis() * dz);
+ machine->invalidate_meshing();
+ }
+ }
}
static void motion(int x, int y)