void setup() const;
void add_texture(Texture *tex, int type = MTL_TEX_UNKNOWN);
+ void remove_texture(Texture *tex);
};
+// returns MTL_TEX_whatever by name
+int mtl_parse_type(const char *str);
+// returns the name of a material type
+const char *mtl_type_string(int type);
+
#endif // MATERIAL_H_