#include "mesh.h"
#include "3dgfx.h"
+void free_mesh(struct g3d_mesh *mesh)
+{
+ destroy_mesh(mesh);
+ free(mesh);
+}
+
+void destroy_mesh(struct g3d_mesh *mesh)
+{
+ free(mesh->varr);
+ free(mesh->iarr);
+}
+
static struct {
int prim;
struct g3d_vertex *varr;