{
int i, j;
- float tsec = 0;//time_msec / 1000.0f;
+ float tsec = time_msec / 1000.0f;
static float phase[] = {0.0, M_PI / 3.0, M_PI * 0.8};
static float speed[] = {0.8, 1.4, 1.0};
static float scale[][3] = {{1, 2, 0.8}, {0.5, 1.6, 0.6}, {1.5, 0.7, 0.5}};
draw_mesh(&mmesh);
+ g3d_viewport(0, 0, fb_width, fb_height);
+
swap_buffers(fb_pixels);
}