#include <vector>
#include <list>
+#include <string>
#include "mesh.h"
#include "snode.h"
#include "texture.h"
class Scene {
public:
+ std::string name;
+
MetaScene *metascn;
DataMap datamap;
TextureSet *texset;
void *loader_data;
- explicit Scene();
+ Scene();
~Scene();
Scene(const Scene &rhs) = delete;