unsigned int *vram32 = (unsigned int*)fb_pixels;
unsigned int p0, p1;
- for (y = 0; y < fb_height; y++)
+ for (y = 0; y < FB_HEIGHT; y++)
{
s1 = psin2[y + t2];
s2 = psin3[y + t1];
- for (x = 0; x < fb_width; x+=2)
+ for (x = 0; x < FB_WIDTH; x+=2)
{
c = psin1[x + t1] + s1 + psin3[x + y + t3] + psin1[psin2[x + t2] + s2 + t3];
p0 = plasmaPal[c];