#include <assert.h>
#include "screen.h"
#include "demo.h"
+#include "gfxutil.h"
+#include "timer.h"
#define DBG_SCRCHG \
do { \
struct screen *greets_screen(void);
struct screen *infcubes_screen(void);
struct screen *hairball_screen(void);
+struct screen *cybersun_screen(void);
+struct screen *raytrace_screen(void);
+
+void start_loadscr(void);
+void end_loadscr(void);
+void loadscr(int n, int count);
#define NUM_SCR 32
static struct screen *scr[NUM_SCR];
static struct screen *cur, *prev, *next;
static long trans_start, trans_dur;
+const char *dbg_curscr_name;
+int dbg_curscr_name_len, dbg_curscr_name_pos;
+
int scr_init(void)
{
int i, idx = 0;
+ start_loadscr();
+
if(!(scr[idx++] = tunnel_screen())) {
return -1;
}
if(!(scr[idx++] = hairball_screen())) {
return -1;
}
+ if(!(scr[idx++] = cybersun_screen())) {
+ return -1;
+ }
+ if(!(scr[idx++] = raytrace_screen())) {
+ return -1;
+ }
num_screens = idx;
assert(num_screens <= NUM_SCR);
for(i=0; i<num_screens; i++) {
+ loadscr(i, num_screens);
if(scr[i]->init() == -1) {
return -1;
}
}
+
+ end_loadscr();
return 0;
}
}
return 0;
}
+
+/* loading screen */
+extern uint16_t loading_pixels[];
+static long prev_load_msec;
+static long load_delay;
+
+void start_loadscr(void)
+{
+ char *env;
+ if((env = getenv("MLAPSE_LOADDELAY"))) {
+ load_delay = atoi(env);
+ printf("load delay: %ld ms\n", load_delay);
+ }
+
+ swap_buffers(loading_pixels);
+ if(load_delay) {
+ sleep_msec(load_delay * 2);
+ }
+ prev_load_msec = get_msec();
+}
+
+#define SPLAT_X 288
+#define SPLAT_Y 104
+
+#define FING_X 217
+#define FING_LAST_X 291
+#define FING_Y 151
+#define FING_W 7
+#define FING_H 8
+
+void end_loadscr(void)
+{
+ blitfb(loading_pixels + SPLAT_Y * 320 + SPLAT_X, loading_pixels + 320 * 240, 32, 72, 32);
+ blit_key(loading_pixels + FING_Y * 320 + FING_LAST_X, 320, loading_pixels + 247 * 320 + 64, FING_W, FING_H, FING_W, 0);
+ swap_buffers(loading_pixels);
+ if(load_delay) {
+ sleep_msec(load_delay * 3);
+ }
+}
+
+void loadscr(int n, int count)
+{
+ int xoffs = 75 * n / (count - 1);
+ static int prev_xoffs;
+ uint16_t *sptr, *dptr;
+ long delta;
+
+ sptr = loading_pixels + 247 * 320 + 64;
+ dptr = loading_pixels + FING_Y * 320 + FING_X + prev_xoffs;
+
+ while(prev_xoffs < xoffs) {
+ blit_key(dptr, 320, sptr, FING_W, FING_H, FING_W, 0);
+ dptr++;
+ prev_xoffs++;
+ }
+
+ swap_buffers(loading_pixels);
+
+ delta = get_msec() - prev_load_msec;
+ if(delta < load_delay) {
+ sleep_msec(load_delay - delta);
+ }
+ prev_load_msec = get_msec();
+}