unsigned int *tmap = tunnel_map + (starty + yoffs) * vxsz + xoffs;
unsigned char *fog = tunnel_fog + (starty + yoffs) * vxsz + xoffs;
- long toffs = tm / 4;
+ long toffs = tm / 8;
unsigned int *pixels = (unsigned int*)pix + starty * (fb_width >> 1);
for(i=0; i<num_lines; i++) {