#include "xgl.h"
#include "polyfill.h"
#include "debug.h"
+#include "util.h"
#define MAT_STACK_SIZE 4
static unsigned int opt;
static int32_t ldir[3];
+static int cur_cidx;
+
static void draw_ptlines(int prim, const struct xvertex *varr, int vcount);
}
}
+#if 0
#define XSIN(x) (int32_t)(sin(x / 65536.0f) * 65536.0f)
#define XCOS(x) (int32_t)(cos(x / 65536.0f) * 65536.0f)
+#else
+#define XSIN(x) SIN(((x) << 8) / (X_2PI >> 8))
+#define XCOS(x) COS(((x) << 8) / (X_2PI >> 8))
+#endif
void xgl_translate(int32_t x, int32_t y, int32_t z)
{
xgl_mult_matrix(m);
}
-static void xform(struct xvertex *out, const struct xvertex *in, const int32_t *m)
+void xgl_index(int cidx)
+{
+ cur_cidx = cidx;
+}
+
+static inline void xform(struct xvertex *out, const struct xvertex *in, const int32_t *m)
{
out->x = XMUL(m[0], in->x) + XMUL(m[4], in->y) + XMUL(m[8], in->z) + m[12];
out->y = XMUL(m[1], in->x) + XMUL(m[5], in->y) + XMUL(m[9], in->z) + m[13];
out->z = XMUL(m[2], in->x) + XMUL(m[6], in->y) + XMUL(m[10], in->z) + m[14];
}
-static void xform_norm(struct xvertex *out, const struct xvertex *in, const int32_t *m)
+static inline void xform_norm(struct xvertex *out, const struct xvertex *in, const int32_t *m)
{
out->nx = XMUL(m[0], in->nx) + XMUL(m[4], in->ny) + XMUL(m[8], in->nz);
out->ny = XMUL(m[1], in->nx) + XMUL(m[5], in->ny) + XMUL(m[9], in->nz);
/* d = 1.0 / tan(fov/2) */
#define PROJ_D 0x20000
/* near Z = 0.5 */
-#define NEAR_Z 0x10000
+#define NEAR_Z 0x18000
+ARM_IWRAM
void xgl_draw(int prim, const struct xvertex *varr, int vcount)
{
- int i, cidx;
- struct xvertex xv[4];
+ int i, cidx, clipnum;
+ struct xvertex xv[4], xvclip[8];
struct pvertex pv[4];
int32_t ndotl;
}
while(vcount >= prim) {
- cidx = 0xff;//varr->cidx;
+ cidx = cur_cidx;//varr->cidx;
xform(xv, varr, mat[mtop]);
xform_norm(xv, varr, mat[mtop]);
- /* backfacing check */
- if(xv->nz > 0) goto skip_poly;
-
/*
if(opt & XGL_LIGHTING) {
ndotl = (xv->nx >> 8) * ldir[0] + (xv->ny >> 8) * ldir[1] + (xv->nz >> 8) * ldir[2];
}
*/
- for(i=0; i<prim; i++) {
- if(i > 0) {
- xform(xv + i, varr + i, mat[mtop]);
- }
- xv[i].x = (xv[i].x << 1) / (xv[i].z >> 8); /* assume aspect: ~2 */
- xv[i].y = (xv[i].y << 2) / (xv[i].z >> 8); /* the shift is * PROJ_D */
- /* transform result is 24.8 */
+ /* transform the rest of the vertices to view space */
+ for(i=1; i<prim; i++) {
+ xform(xv + i, varr + i, mat[mtop]);
}
/* clip against near plane */
+ xgl_clip_near(xvclip, &clipnum, xv, prim);
-
- for(i=0; i<prim; i++) {
+ for(i=0; i<clipnum; i++) {
+ xvclip[i].x = (xvclip[i].x << 1) / (xvclip[i].z >> 8); /* assume aspect: ~2 */
+ xvclip[i].y = (xvclip[i].y << 2) / (xvclip[i].z >> 8); /* the shift is * PROJ_D */
+ /* transform result is 24.8 */
/* viewport */
- pv[i].x = (((xv[i].x + 0x100) >> 1) * vp[2]) + (vp[0] << 8);
- pv[i].y = (((0x100 - xv[i].y) >> 1) * vp[3]) + (vp[1] << 8);
+ pv[i].x = (((xvclip[i].x + 0x100) >> 1) * vp[2]) + (vp[0] << 8);
+ pv[i].y = (((0x100 - xvclip[i].y) >> 1) * vp[3]) + (vp[1] << 8);
}
- polyfill_flat(pv, prim, cidx);
+ polyfill_flat(pv, clipnum, cidx);
skip_poly:
varr += prim;
vcount -= prim;
mat[mtop][12] = mat[mtop][13] = 0;
}
-#define ISECT_NEAR(v0, v1) ((((v0)->z - NEAR_Z) << 8) / (((v0)->z - (v1)->z) >> 8))
+#define ISECT_NEAR(v0, v1) ((((v0)->z - NEAR_Z) << 8) / ((v0)->z - (v1)->z))
#define LERP_VATTR(res, v0, v1, t) \
do { \
(res)->lit = (v0)->lit + (((v1)->lit - (v0)->lit) >> 8) * (t); \
} while(0)
+ARM_IWRAM
static int clip_edge_near(struct xvertex *poly, int *vnumptr, struct xvertex *v0, struct xvertex *v1)
{
int vnum = *vnumptr;
}
/* special case near-plane clipper */
+ARM_IWRAM
int xgl_clip_near(struct xvertex *vout, int *voutnum, struct xvertex *vin, int vnum)
{
int i, nextidx, res;