- Mat4 view_mat = goatvr_view_matrix(i);
- view_mat.pre_rotate_x(deg_to_rad(cam_phi));
- view_mat.pre_rotate_y(deg_to_rad(cam_theta));
- view_mat.pre_translate(0, -cam_height, 0);
+ view_matrix = goatvr_view_matrix(i);
+ view_matrix.pre_rotate_x(deg_to_rad(cam_phi));
+ view_matrix.pre_rotate_y(deg_to_rad(cam_theta));
+ view_matrix.pre_translate(0, -cam_height, 0);