- Vec3 dir = rotate(Vec3(0, 0, -1), vrhand[i].rot) * 20.0f;
- Vec3 up = rotate(Vec3(0, 1, 0), vrhand[i].rot) * 10.0f;
- Vec3 right = rotate(Vec3(1, 0, 0), vrhand[i].rot) * 10.0f;
+ Vec3 dir = rotate(Vec3(0, 0, -1), vrhand[i].rot) * 10.0f;
+ Vec3 up = rotate(Vec3(0, 1, 0), vrhand[i].rot) * 5.0f;
+ Vec3 right = rotate(Vec3(1, 0, 0), vrhand[i].rot) * 5.0f;