+ // use goatvr sticks for joystick input
+ int num_vr_sticks = goatvr_num_sticks();
+ if(num_vr_sticks > 0) {
+ float p[2];
+ goatvr_stick_pos(0, p);
+ joy_move.x = p[0];
+ joy_move.y = -p[1];
+ }
+ if(num_vr_sticks > 1) {
+ float p[2];
+ goatvr_stick_pos(1, p);
+ joy_look.x = p[0];
+ }
+
+