- static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) };
- set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8);
- set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6);
- set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
+ proj_matrix = goatvr_projection_matrix(i, NEAR_CLIP, FAR_CLIP);
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(proj_matrix[0]);